This paper first presents a review on visual perception in the built environment and human vision simulation. Followed by the description of the Standard Feature Model of visual cortex (SFM), an architectural cue recognition model is proposed using SFM-based features. Based on the findings of the experiments it can be concluded that the visual differences between architectural cues are too subtle to realistically simulate human vision for the SFM model
Architectural design is often mediated on two-dimensional representation systems and envisioned thre...
Architects often use two-dimensional media to represent, visualise, and study the three-dimensional ...
Human wayfinding in the built environment is extensively investigated in the last 50 years. One majo...
This paper first presents a review on visual perception in the built environment and human vision si...
This paper first presents a review on visual perception in the built environment and human vision si...
This paper first presents a brief review on visual perception in the built environment and the Stand...
Object recognition plays a major role in human behaviour research in the built environment. Computer...
The ultimate aim of research into computer vision is designing a system which interprets its surroun...
Studies on computer-based visual perception and aesthetical judgment for architectural design are pr...
Along with a series of potential benefits prefabricated building systems can offer, for instance in ...
Object recognition is being paid more and more attention in computer vision research and a variety o...
The paper presents an overview of mechanisms underlying architectural perception and recognition. Th...
Building recognition is an important task for a wide range of computer vision applications, e.g., su...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
Studies on computer-based perception by vision modelling are described. The visual perception is mat...
Architectural design is often mediated on two-dimensional representation systems and envisioned thre...
Architects often use two-dimensional media to represent, visualise, and study the three-dimensional ...
Human wayfinding in the built environment is extensively investigated in the last 50 years. One majo...
This paper first presents a review on visual perception in the built environment and human vision si...
This paper first presents a review on visual perception in the built environment and human vision si...
This paper first presents a brief review on visual perception in the built environment and the Stand...
Object recognition plays a major role in human behaviour research in the built environment. Computer...
The ultimate aim of research into computer vision is designing a system which interprets its surroun...
Studies on computer-based visual perception and aesthetical judgment for architectural design are pr...
Along with a series of potential benefits prefabricated building systems can offer, for instance in ...
Object recognition is being paid more and more attention in computer vision research and a variety o...
The paper presents an overview of mechanisms underlying architectural perception and recognition. Th...
Building recognition is an important task for a wide range of computer vision applications, e.g., su...
This paper investigates the difference of spatial perception and cognition between virtual and real ...
Studies on computer-based perception by vision modelling are described. The visual perception is mat...
Architectural design is often mediated on two-dimensional representation systems and envisioned thre...
Architects often use two-dimensional media to represent, visualise, and study the three-dimensional ...
Human wayfinding in the built environment is extensively investigated in the last 50 years. One majo...