In this chapter we describe the historical development of cinema, television, telerobotics, and virtual environments, with emphasis on their psychological impact, in particular the experience of presence, or sense of 'being there' in a mediated environment. Tracing the roots of today's media technology, we find that media development seems to follow a relentless path towards greater perceptual realism, with current reproductions and simulations of reality having an unprecedented perceptual impact and immediacy. Yet people's responses to media do not appear to be a linear product of the extent of sensory information that the medium provides. Instead, they are very much shaped by people's previous experiences with and expectations towards med...
This chapter introduces the concept of experimental media archaeology and asks how hands-on experime...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
In the modern, overabundant information landscape, information is accessible on and across multiple ...
In this chapter we describe the historical development of cinema, television, telerobotics, and virt...
Abstract. In this chapter we describe the historical development of cinema, television, telerobotics...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
We discuss key psychological factors relevant to the design of interactive experiences with intended...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This presentation lays a foundation for the development of a model of presence that considers the fo...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
The term \u201cpresence\u201d entered in the wide scientific debate in 1992 when Sheridan and Furnes...
peer reviewedIn line with our earlier work, we will take the material object – the technological dev...
Experience and the activities that provide it are associated with the virtual places where they were...
This chapter introduces the concept of experimental media archaeology and asks how hands-on experime...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
In the modern, overabundant information landscape, information is accessible on and across multiple ...
In this chapter we describe the historical development of cinema, television, telerobotics, and virt...
Abstract. In this chapter we describe the historical development of cinema, television, telerobotics...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
Presence is widely accepted as the key concept to be considered in any research involving human inte...
We discuss key psychological factors relevant to the design of interactive experiences with intended...
Abstract. Presence is widely accepted as the key concept to be considered in any research involving ...
This presentation lays a foundation for the development of a model of presence that considers the fo...
Presence , the sense of being there in a mediated environment, has been applied to describe the user...
The idea of virtual realities has a long and complex historical trajectory, spanning from Plato's co...
The term \u201cpresence\u201d entered in the wide scientific debate in 1992 when Sheridan and Furnes...
peer reviewedIn line with our earlier work, we will take the material object – the technological dev...
Experience and the activities that provide it are associated with the virtual places where they were...
This chapter introduces the concept of experimental media archaeology and asks how hands-on experime...
Presence, the experience of ‘being there’ in a mediated environment, has become closely associated w...
In the modern, overabundant information landscape, information is accessible on and across multiple ...