This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players of the virtual reality game “Half-Life: Alyx”. Each player played the game on two separate days for about 45 minutes using a HTC Vive Pro
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
Continuous image capture via a wearable camera is currently one of the most popular methods to estab...
Dataset for McAnally, Wallis & Grove (2024) Investigating visual determinants of visuomotor performa...
This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players ...
This dataset contains over 57 hours of motion and eye-tracking data from 37 players of the virtual r...
This dataset was collected while 30 different participants played five different VR games (Aircar, B...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This article presents a new dataset containing motion and physiological data of users playing the ga...
Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR...
This dataset includes Wireshark traces and ALVR statistics of Half-Life: Alyx and SteamVR Home using...
A dataset of physiological signals (EEG, ECG, EDA, EOG and Respiration) collected from 48 subjects w...
We introduce a large-scale dataset of human actions and eye movements while playing Atari videos gam...
This virtual reality (VR) gaming dataset includes Wireshark traces (.csv) and ALVR statistics (.json...
This dataset had been collected at residential household and contains the Tshark traces with overall...
This dataset provides the human eye fixations on textured models with HTC Vive VR helmet and Droon F...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
Continuous image capture via a wearable camera is currently one of the most popular methods to estab...
Dataset for McAnally, Wallis & Grove (2024) Investigating visual determinants of visuomotor performa...
This dataset contains over 110 hours of motion, eye-tracking and physiological data from 71 players ...
This dataset contains over 57 hours of motion and eye-tracking data from 37 players of the virtual r...
This dataset was collected while 30 different participants played five different VR games (Aircar, B...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This article presents a new dataset containing motion and physiological data of users playing the ga...
Introduction: This paper addresses the need for reliable user identification in Extended Reality (XR...
This dataset includes Wireshark traces and ALVR statistics of Half-Life: Alyx and SteamVR Home using...
A dataset of physiological signals (EEG, ECG, EDA, EOG and Respiration) collected from 48 subjects w...
We introduce a large-scale dataset of human actions and eye movements while playing Atari videos gam...
This virtual reality (VR) gaming dataset includes Wireshark traces (.csv) and ALVR statistics (.json...
This dataset had been collected at residential household and contains the Tshark traces with overall...
This dataset provides the human eye fixations on textured models with HTC Vive VR helmet and Droon F...
A video game is an interactive software able to arouse intense emotions in players. Consequentially,...
Continuous image capture via a wearable camera is currently one of the most popular methods to estab...
Dataset for McAnally, Wallis & Grove (2024) Investigating visual determinants of visuomotor performa...