Spanish Research Agency (Agencia Española de Investigación),Spanish Ministry of Science and Innovation (Ministerio de Ciencia e Innovación; MCIN/AEI/10.13039/501100011033/)PID2020- 116535 GB-I00.Grant (FPU21/00462, Ministerio de Ciencia e Innovación)Grant (PRE2018-085150, Ministerio de Ciencia, Innovación y Universidades
Even if for most people playing video games is a healthy leisure activity, a minority of vulnerable ...
The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral ...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
Este estudio busca indagar la relación entre el uso de videojuegos con diferente intensidad de activ...
Although many people play online games with few if any consequences, others appear to become addicte...
Gaming disorder (GD) is a recently recognized mental health disorder and has been garnering internat...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
No research has examined whether the effect of high negative affect and poor life satisfaction on In...
Research has revealed that the push to engage in video games is in part the perception that they sat...
peer reviewedBACKGROUND: A positive relationship between problematic gaming and escapism motivation ...
Background and aims: Negative/positive urgency (NU/PU) refers to the proneness to act rashly under n...
Video games are a popular form of entertainment that can be used in problematic ways that resemble a...
peer reviewedEven if for most people playing video games is a healthy leisure activity, a minority o...
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmoniou...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Even if for most people playing video games is a healthy leisure activity, a minority of vulnerable ...
The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral ...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
Este estudio busca indagar la relación entre el uso de videojuegos con diferente intensidad de activ...
Although many people play online games with few if any consequences, others appear to become addicte...
Gaming disorder (GD) is a recently recognized mental health disorder and has been garnering internat...
The study of the effects of interactive media has mainly focused on dysregulated behaviors, the conc...
No research has examined whether the effect of high negative affect and poor life satisfaction on In...
Research has revealed that the push to engage in video games is in part the perception that they sat...
peer reviewedBACKGROUND: A positive relationship between problematic gaming and escapism motivation ...
Background and aims: Negative/positive urgency (NU/PU) refers to the proneness to act rashly under n...
Video games are a popular form of entertainment that can be used in problematic ways that resemble a...
peer reviewedEven if for most people playing video games is a healthy leisure activity, a minority o...
According to the Dualistic Model of Passion, two forms of passion can motivate a behavior: harmoniou...
The past decade has seen the proliferation of video gaming as a pastime. Research has shown that a s...
Even if for most people playing video games is a healthy leisure activity, a minority of vulnerable ...
The increase in the number of adolescents with internet gaming disorder (IGD), a type of behavioral ...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...