The subject of this paper is the development of a game-based learning model based on the Internet of Things (IoT). The main problem discussed in the paper is to investigate the possibility of implementing a game-based learning model in an interactive educational environment that will increase student interest and enhance learning outcomes. The developed model will be based on ubiquitous computing technologies and integrate IoT, mobile, and augmented reality technologies. The proposed model integrates with existing components of the educational infrastructure. As part of the model evaluation, testing and measurement of relevant parameters that affect the effectiveness of the proposed model was carried out
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
This paper aims to identify the effectiveness and importance of integrating Internet of Things (IoT)...
Currently, the school children usually spend a lot of time on the games in their recreational activi...
The subject of this paper is the development of a game-based learning model based on the Internet ...
nternet of Things(IoT)in combination with game based learning offers new possibilities to improve te...
This article presents a game-based learning model implemented in a smart learning environment. The g...
In this paper the authors study the problem of designing new tools and approaches for a higher impl...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
STEM education has received considerable attention in recent years. However, developing valid and re...
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile tec...
This paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) appl...
The Internet of Things (IoT) is almost a new paradigm that is transforming our society and our life....
In the trials of utilization of technology for the society, efforts have shown benefits of the ICT u...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
This paper aims to identify the effectiveness and importance of integrating Internet of Things (IoT)...
Currently, the school children usually spend a lot of time on the games in their recreational activi...
The subject of this paper is the development of a game-based learning model based on the Internet ...
nternet of Things(IoT)in combination with game based learning offers new possibilities to improve te...
This article presents a game-based learning model implemented in a smart learning environment. The g...
In this paper the authors study the problem of designing new tools and approaches for a higher impl...
In this paper, the authors examine the problems, capabilities, and benefits of implementing augment...
Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted ed...
Adequate pedagogical approaches for integration of technology in the learning process create new opp...
STEM education has received considerable attention in recent years. However, developing valid and re...
In this paper we present an approach to employing pervasive technologies, such as IoT and mobile tec...
This paper presents a Game-Based Learning Design Pattern for designing Internet of Things (IoT) appl...
The Internet of Things (IoT) is almost a new paradigm that is transforming our society and our life....
In the trials of utilization of technology for the society, efforts have shown benefits of the ICT u...
Although only recently mobile augmented reality (AR) games have been adopted for educational purpose...
This paper aims to identify the effectiveness and importance of integrating Internet of Things (IoT)...
Currently, the school children usually spend a lot of time on the games in their recreational activi...