Face rendering using neural radiance fields (NeRF) is a rapidly developing research area in computer vision. While recent methods primarily focus on controlling facial attributes such as identity and expression, they often overlook the crucial aspect of modeling eyeball rotation, which holds importance for various downstream tasks. In this paper, we aim to learn a face NeRF model that is sensitive to eye movements from multi-view images. We address two key challenges in eye-aware face NeRF learning: how to effectively capture eyeball rotation for training and how to construct a manifold for representing eyeball rotation. To accomplish this, we first fit FLAME, a well-established parametric face model, to the multi-view images considering mu...
A unique challenge in creating high-quality animatable and relightable 3D avatars of people is model...
Photorealistic rendering and reposing of humans is important for enabling augmented reality experien...
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is ...
This paper presents the first significant work on directly predicting 3D face landmarks on neural ra...
We propose a parametric model that maps free-view images into a vector space of coded facial shape, ...
We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection m...
Generative Neural Radiance Fields (GNeRF) based 3D-aware GANs have demonstrated remarkable capabilit...
We propose to tackle the multiview photometric stereo problem using an extension of Neural Radiance ...
Neural Radiance Field (NeRF) has recently emerged as a powerful representation to synthesize photore...
In this paper, we propose SelfNeRF, an efficient neural radiance field based novel view synthesis me...
We present a novel framework to regularize Neural Radiance Field (NeRF) in a few-shot setting with a...
We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from ...
Neural Radiance Fields (NeRF) recently emerged as a new paradigm for object representation from mult...
Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful ...
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our m...
A unique challenge in creating high-quality animatable and relightable 3D avatars of people is model...
Photorealistic rendering and reposing of humans is important for enabling augmented reality experien...
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is ...
This paper presents the first significant work on directly predicting 3D face landmarks on neural ra...
We propose a parametric model that maps free-view images into a vector space of coded facial shape, ...
We propose GazeNeRF, a 3D-aware method for the task of gaze redirection. Existing gaze redirection m...
Generative Neural Radiance Fields (GNeRF) based 3D-aware GANs have demonstrated remarkable capabilit...
We propose to tackle the multiview photometric stereo problem using an extension of Neural Radiance ...
Neural Radiance Field (NeRF) has recently emerged as a powerful representation to synthesize photore...
In this paper, we propose SelfNeRF, an efficient neural radiance field based novel view synthesis me...
We present a novel framework to regularize Neural Radiance Field (NeRF) in a few-shot setting with a...
We propose Neural Deformable Fields (NDF), a new representation for dynamic human digitization from ...
Neural Radiance Fields (NeRF) recently emerged as a new paradigm for object representation from mult...
Rendering scenes with a high-quality human face from arbitrary viewpoints is a practical and useful ...
We present Dynamic Neural Portraits, a novel approach to the problem of full-head reenactment. Our m...
A unique challenge in creating high-quality animatable and relightable 3D avatars of people is model...
Photorealistic rendering and reposing of humans is important for enabling augmented reality experien...
Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is ...