Loot boxes are popular random reward mechanisms in digital games, attracting players to invest real money to enhance their gaming experiences. Loot boxes share striking similarities to gambling and might contribute to one’s economic strain, but more research is needed on the underlying vulnerabilities and motivational traits in loot box purchasing. This paper examines associations with self-reported increase in loot box purchasing and debt problems during the first year of the COVID-19 pandemic. International survey data were collected in 2021, consisting of Finnish, Swedish, and British respondents (N = 2,991) aged 18 to 75. Partial least squares modeling was used as an analytical technique. The findings bring valuable insight into the und...
In recent years, the video game industry has introduced the possibility of buying virtual random goo...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
BACKGROUND AND AIMS: Loot boxes are purchasable randomised rewards in video games that share structu...
Purpose of review: Research has indicated that loot boxes are risky gaming components that could exa...
Loot boxes are digital containers of randomised rewards available in many video games. Due to simila...
A loot box is a virtual item for purchase in many video games that features betting money on element...
There are emerging concerns that loot boxes—digital video game items that can be purchased for a cha...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are digital containers of randomised rewards available in many video games.Due to similar...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Qualitative studies have identified a diverse array of motivations for purchasing items within video...
The purpose of this study was to uncover the motivations for loot box purchases, and to discover pot...
In recent years, the video game industry has introduced the possibility of buying virtual random goo...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...
BACKGROUND AND AIMS: Loot boxes are purchasable randomised rewards in video games that share structu...
Purpose of review: Research has indicated that loot boxes are risky gaming components that could exa...
Loot boxes are digital containers of randomised rewards available in many video games. Due to simila...
A loot box is a virtual item for purchase in many video games that features betting money on element...
There are emerging concerns that loot boxes—digital video game items that can be purchased for a cha...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Loot boxes are digital containers of randomised rewards available in many video games.Due to similar...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that contain randomised contents and can be purchased with real-...
Loot boxes are items in video games that can be paid for with real-world money and contain randomise...
Qualitative studies have identified a diverse array of motivations for purchasing items within video...
The purpose of this study was to uncover the motivations for loot box purchases, and to discover pot...
In recent years, the video game industry has introduced the possibility of buying virtual random goo...
Loot boxes are purchasable randomized rewards in video games that share structural and psychological...
Background: In the last two decades, the rapid technological advancement in digital solutions had pa...