Press Start to Play: Video Games and the Imagined Realities of the Cold War is a paper that intends to study popular video games that appeared before and during the Golden Age of Arcade Video Games. This was a time during the Cold War when arcade gaming grew in popularity, signifying an era when video games integrated themselves into popular culture. The game worlds of video games have always been fictional. However, they are also conceived by an imagination of what society can be driven to become. Thus, early video games can be seen as a reflection of imagined futures during the Cold War, a period in history which some have argued was based off an imagined fear, eventually turning into an imagined reality. As such, this paper attempts to p...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Video games have seeped into the educational field. While varied in their form, the essence of video...
This project examines how nuclear fiction influenced popular culture during the 1950-1970s, the heig...
This paper examines how the Cold War was depicted in videogames from outside the West. Using Jean Ba...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
How have the ways we imagine and understand games changed since World War II? Play and games, althou...
The video game history can be traced to history that goes hand in hand with the history of modern co...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
New media technologies have long tapped into social hopes and anxieties, and the turmoil that follow...
This is a critical cultural and political economic analysis of the video game as an engine of global...
This study analyses mechanisms through which Cold War themed video games played from an American per...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
Video games can be used to communicate stereotypes, ideologies, and even propaganda. Cold War themed...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Video games have seeped into the educational field. While varied in their form, the essence of video...
This project examines how nuclear fiction influenced popular culture during the 1950-1970s, the heig...
This paper examines how the Cold War was depicted in videogames from outside the West. Using Jean Ba...
From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s ...
The video game industry has been growing rapidly in the recent years, reaching almost 2 billion play...
How have the ways we imagine and understand games changed since World War II? Play and games, althou...
The video game history can be traced to history that goes hand in hand with the history of modern co...
This article presents a call for political scientists to look seriously at videogames. Beginning wit...
New media technologies have long tapped into social hopes and anxieties, and the turmoil that follow...
This is a critical cultural and political economic analysis of the video game as an engine of global...
This study analyses mechanisms through which Cold War themed video games played from an American per...
Taking key themes from literature and cinema, in a discursive exploration of expression through medi...
Video games can be used to communicate stereotypes, ideologies, and even propaganda. Cold War themed...
Video games have moved, possibly surpassing even movies, into a central role in American popular cul...
Description: With complex stories and stunning visuals eliciting intense emotional responses, couple...
Video games have seeped into the educational field. While varied in their form, the essence of video...
This project examines how nuclear fiction influenced popular culture during the 1950-1970s, the heig...