In this report, computer vision was explored in the form of vision-based interactive game. This game was created to simulate the ability of computer vision to detect simple objects. There were ten standard colors and six standard geometry shapes that the game was able to detect. The game could also identify multiple numbers of color-shape combinations, thus increasing the flexibility and complexity. Furthermore, game design was created and designed to be simple and user friendly, to achieve the best user experience while playing. In order to achieve good accuracy and performance, a number of experiments were performed. Hybrid color space was one of the experiments which had been analyzed. Other important key properties of shape detection we...
Human-computer interaction always evolves over time. It was began from interaction using command lin...
This master's thesis focuses on smartphone game for iOS, which uses recognition of face features and...
Abstract. Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart ...
In this report, computer vision was explored in the form of vision-based interactive game. This game...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
International audienceInteraction and immersion are crucial to educational game quality. Thus, a vis...
Computer games have accompanied the development of computer technologies since the very beginning. D...
The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cos...
Vision is a critical component in human-to-human communication. The richness of face-to-face communi...
Our project is an application using an ordinary webcam that allows gamers to play any game using any...
The trade-off between the available classroom time and the complexity of the proposed task is centra...
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in ima...
This thesis presents the work done by the candidate in the domain of Human-Computer Interaction. In ...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
This thesis presents the work done by the candidate in the domain of Human-Computer Interaction. In ...
Human-computer interaction always evolves over time. It was began from interaction using command lin...
This master's thesis focuses on smartphone game for iOS, which uses recognition of face features and...
Abstract. Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart ...
In this report, computer vision was explored in the form of vision-based interactive game. This game...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
International audienceInteraction and immersion are crucial to educational game quality. Thus, a vis...
Computer games have accompanied the development of computer technologies since the very beginning. D...
The appeal of computer games may be enhanced by vision-based user inputs. The high speed and low cos...
Vision is a critical component in human-to-human communication. The richness of face-to-face communi...
Our project is an application using an ordinary webcam that allows gamers to play any game using any...
The trade-off between the available classroom time and the complexity of the proposed task is centra...
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in ima...
This thesis presents the work done by the candidate in the domain of Human-Computer Interaction. In ...
The thesis is devoted to the question of whether we can look for parallels between computer games, w...
This thesis presents the work done by the candidate in the domain of Human-Computer Interaction. In ...
Human-computer interaction always evolves over time. It was began from interaction using command lin...
This master's thesis focuses on smartphone game for iOS, which uses recognition of face features and...
Abstract. Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart ...