Populating information-rich online environments through crowdsourcing is increasingly becoming popular. One approach to motivate participation is via games. That is, a crowdsourcing game offers entertainment while generating useful outputs as byproducts of gameplay. A gap in current research is that actual usage patterns of crowdsourcing games have not been investigated thoroughly. We thus compare content creation patterns in a game for crowdsourcing mobile content against a non-game version. Our analysis of 3,323 contributions in both apps reveal 10 categories including those that conform to the traditional notion of mobile content created to describe locations of interest, and those that are social in nature. We contend that both types of...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Crowdsourcing is a growing topic that has proved to be ca-pable and cost effective solution for vario...
Mobile phones and other digital devices has become a big part of our everydaylives. We have stepped ...
Populating information-rich online environments through crowdsourcing is increasingly becoming popul...
Populating information-rich online environments through crowdsourcing is increasingly becoming popul...
In this paper we present an attempt of engaging social media population for bringing crowdsourcing m...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensur...
Crowdsourcing, which refers to outsourcing tasks to a large group of people (i.e. the crowd), has be...
Crowdsourcing (CS) has undergone a new and emerging shift recently – it can now be deployed on smart...
Crowd participation on online social platforms can be enhanced by crowdsourcing existence, but can a...
Within the field of procedural content generation (PCG) research, the use of crowd-sensing data has,...
We study whether the tasks currently proposed on crowdsourcing platforms are adequate to mobile devi...
In an era where innovative machine learning and artificial intelligence applications are gaining pop...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Crowdsourcing is a growing topic that has proved to be ca-pable and cost effective solution for vario...
Mobile phones and other digital devices has become a big part of our everydaylives. We have stepped ...
Populating information-rich online environments through crowdsourcing is increasingly becoming popul...
Populating information-rich online environments through crowdsourcing is increasingly becoming popul...
In this paper we present an attempt of engaging social media population for bringing crowdsourcing m...
In recent years, new forms of game and game technologies have emerged in the fields of industry and ...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Two key problems for crowd-sourcing systems are motivating contributions from participants and ensur...
Crowdsourcing, which refers to outsourcing tasks to a large group of people (i.e. the crowd), has be...
Crowdsourcing (CS) has undergone a new and emerging shift recently – it can now be deployed on smart...
Crowd participation on online social platforms can be enhanced by crowdsourcing existence, but can a...
Within the field of procedural content generation (PCG) research, the use of crowd-sensing data has,...
We study whether the tasks currently proposed on crowdsourcing platforms are adequate to mobile devi...
In an era where innovative machine learning and artificial intelligence applications are gaining pop...
As social media keeps expanding and alternatives for existing services arise, the need for engaging ...
Crowdsourcing is a growing topic that has proved to be ca-pable and cost effective solution for vario...
Mobile phones and other digital devices has become a big part of our everydaylives. We have stepped ...