In the real world, the index of refraction of a refractive object (caustic object) varies across the wavelengths. Therefore, in physically based caustic rendering, we need to take into account spectral information. However, this may lead to prohibitive running time. In response, we propose a two-step acceleration scheme for spectral caustic rendering. Our acceleration scheme takes into account information across visible wavelengths of the scene, that is, the index of refraction (IOR) (caustic object), light power (light), and material reflectance (surface). To process visible wavelengths effectively, firstly we cluster the wavelengths which have similar first refraction (air to caustic object) directions. In this way, all the wavelengths in...
In this paper we present an improved technique for interactive rendering of caustics using programma...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
technical reportIn computer graphics, bright patterns of light focused onto matte surfaces are call...
In the real world, the index of refraction of a refractive object (caustic object) varies across the...
In Computer Graphics, research on caustic can be divided into two categories: caustics rendering and...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new ren...
Inverse caustic problem, that is computing the geometry of a reflector and/or refractor based on a g...
In order to synthesize realistic images of scenes that include water surfaces, the rendering of opti...
Volume caustics are intricate illumination patterns formed by light first interacting with a specula...
Caustics are a challenging light transport phenomenon to render in real-time, and most previous appr...
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
We present an unbiased method for generating caustic lighting using importance sampled Path Tracing ...
In this paper we present an improved technique for interactive rendering of caustics using programma...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
technical reportIn computer graphics, bright patterns of light focused onto matte surfaces are call...
In the real world, the index of refraction of a refractive object (caustic object) varies across the...
In Computer Graphics, research on caustic can be divided into two categories: caustics rendering and...
Rendering refractive caustics from transparent objects on opaque objects is computationally intensiv...
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new ren...
Inverse caustic problem, that is computing the geometry of a reflector and/or refractor based on a g...
In order to synthesize realistic images of scenes that include water surfaces, the rendering of opti...
Volume caustics are intricate illumination patterns formed by light first interacting with a specula...
Caustics are a challenging light transport phenomenon to render in real-time, and most previous appr...
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
Abstract. In this paper, a new technique is presented for interactive rendering of caustics fully pr...
We present an unbiased method for generating caustic lighting using importance sampled Path Tracing ...
In this paper we present an improved technique for interactive rendering of caustics using programma...
In this paper, we present a simple and practical technique for real-time rendering of caustics from ...
technical reportIn computer graphics, bright patterns of light focused onto matte surfaces are call...