In the current society, interactive displays are becoming more prominent everywhere such as malls and in airports where users can interact with these displays to achieve what they want such as information. Aside from such usage, some of these displays are becoming more appreciated at exhibitions like the iLights that recently happened in Singapore in the year 2019. This report aims to talk about the increasing popularity of interactive displays in the current society before diving deeper into the project which targets to create an interactive display that consists from different elements from the popular industry in the society right now and how they can be combined to achieve an overall objective of promoting interactive displays. ...
Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but...
Purpose: This paper aims to assess the impact of new technologies on escape room visitors’ experienc...
The purpose of this report is to showcase what the author experienced and learned throughout the ent...
In the current society, interactive displays are becoming more prominent everywhere such as malls an...
With its popularity increases constantly since its first appearing in Singapore in 2012, the escape ...
Virtual reality (VR) technology has undergone a huge breakthrough in development and distribution ov...
Virtual Reality (VR) is indeed gaining popularity around the world due to digitalization and increas...
Virtual Reality (VR) systems have become widely recognised by the public as a result of media attent...
Improving educational experiences is one of the major concerns of educational institutes around the ...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
This dissertation focuses on world building and the process of designing an Immersive Educational Es...
In this paper, we present an escape box as a means to introduce the escape room concept into classro...
Escape room games have is an emerging industry, it has been steadily gaining popularity. Escape roo...
International audienceGamification is a widespread phenomenon that relies on using game mechanics in...
Virtual reality is a technology rapidly gaining interest from research and commercial groups around...
Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but...
Purpose: This paper aims to assess the impact of new technologies on escape room visitors’ experienc...
The purpose of this report is to showcase what the author experienced and learned throughout the ent...
In the current society, interactive displays are becoming more prominent everywhere such as malls an...
With its popularity increases constantly since its first appearing in Singapore in 2012, the escape ...
Virtual reality (VR) technology has undergone a huge breakthrough in development and distribution ov...
Virtual Reality (VR) is indeed gaining popularity around the world due to digitalization and increas...
Virtual Reality (VR) systems have become widely recognised by the public as a result of media attent...
Improving educational experiences is one of the major concerns of educational institutes around the ...
In today’s world we are surrounded by a wonderful array of technologies. We have absorbed many incre...
This dissertation focuses on world building and the process of designing an Immersive Educational Es...
In this paper, we present an escape box as a means to introduce the escape room concept into classro...
Escape room games have is an emerging industry, it has been steadily gaining popularity. Escape roo...
International audienceGamification is a widespread phenomenon that relies on using game mechanics in...
Virtual reality is a technology rapidly gaining interest from research and commercial groups around...
Digital Games are nowadays used for several purposes beyond entertainment. Such purposes include but...
Purpose: This paper aims to assess the impact of new technologies on escape room visitors’ experienc...
The purpose of this report is to showcase what the author experienced and learned throughout the ent...