The development of competent AI for real-time strategy games such as StarCraft is made difficult by the myriad of strategic and tactical reasonings which must be performed concurrently. A significant portion of StarCraft gameplay is in managing tactical conflict with opposing forces. We present a modular framework for simulating AI vs. AI conflicts through an XML specification, whereby the behavioural and tactical components for each force can be varied. Evolutionary computation can be employed on aspects of the scenario to yield superior solutions. Through evolution, a StarCraft AI tournament bot achieved a success rate of 68% against its original version. We also demonstrate the use of evolutionary computation to yield a tactical attack p...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
9th International Conference on Large Scale Scientific Computations. The final publication is availa...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Among Real-Time Strategy games few titles have enjoyed the continued success of StarCraft. Many rese...
Autonomous software has become a large part of everyday society. They drive our cars, deliver our pa...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
In this paper, we describe an architecture for evolving tactics for teams of agents in single-player...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
9th International Conference on Large Scale Scientific Computations. The final publication is availa...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...
Among Real-Time Strategy games few titles have enjoyed the continued success of StarCraft. Many rese...
Autonomous software has become a large part of everyday society. They drive our cars, deliver our pa...
iAbstract This master thesis presents an approach for how to implement an Evolution-ary Multi-Agent ...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This thesis presents an approach to controlling Micromanagement in Real-Time Strategy (RTS) computer...
Abstract. The design of the Artificial Intelligence (AI) engine for an autonomous agent (bot) in a g...
Game AI is the decision-making process of computer-controlled opponents in computer games. Adaptive ...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
Abstract—Real-Time Strategy (RTS) games are a genre of video games representing an interesting, well...
This thesis deals with the development of artificial intelligence for a simplified version of turn- ...
In this paper, we describe an architecture for evolving tactics for teams of agents in single-player...
International audienceDefinition Real-Time Strategy (RTS) games is a sub-genre of strategy games whe...
The concept of evolving components of an artificial intelligence (AI) has seen increased interest in...
9th International Conference on Large Scale Scientific Computations. The final publication is availa...
Video games are a source of fun and enjoyment for millions of people across the globe. Artificial In...