This report will document the entire process of pre, post, and actual production sound for the making of the film, “Six Feet Above”. The first part of the report will cover the pre-production planning for the film and the steps taken to prepare for production sound recording. Onwards from that, the report will cover the actual day production recording – positive and negative experiences will be documented, along with the solutions developed to tackle difficult situations on set. The final part of the report will document the post-production workflow of sound for the final film. This will cover the acquisition of extra ambient sound, the results of the quality from production sound, and the process of refining the captured sound to deliver i...
Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative image...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
ABSTRACT: The design and development of auditory interfaces in virtual environments has lagged behi...
This report will document the entire process of pre, post, and actual production sound for the makin...
This report will document the entire process of the sound plan throughout pre-production, location s...
The chapter focuses on location sound recording and postproduction approaches in documentary film ma...
The term sound designer is a relatively new addition to the professional roles in a film sound crew....
Sound is a very powerful tool in contributing to film narrative, beyond merely supporting the visual...
© 2014 Kahra Scott-JamesAudio plays a role in most storytelling endeavours, yet treated as an enhanc...
An introduction to the concepts, techniques and workflows of sound design & mixing for film and TV. ...
Abstract. Auditory-visual looming (the presentation of objects moving in depth towards the viewer) i...
Key aspirations for VR and 360 Audio-Visual productions are immersion and presence. Yet, these are i...
Wright constructed the entire soundtrack, there being no usable production sound due to location pro...
As the Director of Sound for the Final Year Project film titled Launderama, my role was to ensure th...
Since 1923, with the release of the first sound-on-film production, films have been accompanied with...
Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative image...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
ABSTRACT: The design and development of auditory interfaces in virtual environments has lagged behi...
This report will document the entire process of pre, post, and actual production sound for the makin...
This report will document the entire process of the sound plan throughout pre-production, location s...
The chapter focuses on location sound recording and postproduction approaches in documentary film ma...
The term sound designer is a relatively new addition to the professional roles in a film sound crew....
Sound is a very powerful tool in contributing to film narrative, beyond merely supporting the visual...
© 2014 Kahra Scott-JamesAudio plays a role in most storytelling endeavours, yet treated as an enhanc...
An introduction to the concepts, techniques and workflows of sound design & mixing for film and TV. ...
Abstract. Auditory-visual looming (the presentation of objects moving in depth towards the viewer) i...
Key aspirations for VR and 360 Audio-Visual productions are immersion and presence. Yet, these are i...
Wright constructed the entire soundtrack, there being no usable production sound due to location pro...
As the Director of Sound for the Final Year Project film titled Launderama, my role was to ensure th...
Since 1923, with the release of the first sound-on-film production, films have been accompanied with...
Sound is half the picture, and since the 1960s, film sound not only has rivaled the innovative image...
The introduction of 360° film and Virtual Reality has meant practitioners have had to adapt to a mul...
ABSTRACT: The design and development of auditory interfaces in virtual environments has lagged behi...