Computer graphics and vision have attracted much attention in the world of multimedia. One area is in partial auto stereoscopic display with camera-based user tracking. With the integration of this new technique in games, users can perform instructions without the use of controller. With the integration of this new technique in video applications, viewers can watch movies without the need for special glasses or head gear. Hence, users can feel closer towards the virtual world. The project has successfully created a program on partial auto stereoscopic display with camera-based user tracking with additional features such as a menu page, a selection of 3 Dimensional ("3D") models, an array of background colour and zooming functions. There...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This paper describes the authors' development of single user and multi-user 3D displays that do not ...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
Development of computer graphics during last few decades gives a lot of opportunities for designing ...
Describes the use of the lens raster method for 3D viewing, and shows how the position of the viewer...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
3D facial tracking has become vital to the continued integration of computers, technology, and human...
We present a video-based, contact-free measurement system which allows combined tracking of the subj...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Includes bibliographical references (pages 47-49)The graduate project is a three dimensional virtual...
We present prototypes of autostereoscopic displays which allow single users to experience stereoscop...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This paper describes the authors' development of single user and multi-user 3D displays that do not ...
Computer graphics and vision have attracted much attention in the world of multimedia. One area is i...
Development of computer graphics during last few decades gives a lot of opportunities for designing ...
Describes the use of the lens raster method for 3D viewing, and shows how the position of the viewer...
A novel approach to track the 3D position of the user's eyes in stereoscopic virtual environments, w...
3D facial tracking has become vital to the continued integration of computers, technology, and human...
We present a video-based, contact-free measurement system which allows combined tracking of the subj...
Computer vision is an area where the goal is object and subject recognition in real time. For decade...
This thesis presents the development of an eye tracking system for the control of cameras in real or...
Includes bibliographical references (pages 47-49)The graduate project is a three dimensional virtual...
We present prototypes of autostereoscopic displays which allow single users to experience stereoscop...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This contribution presents an easy to implement 3D tracking approach that works with a single standa...
This paper describes the authors' development of single user and multi-user 3D displays that do not ...