With the development of the electronic information age, video games have become a common way of entertainment in people's lives. With the continuous development of China's game industry, more and more games are introduced into the Chinese market. In the process of game localization, how to deal with the understanding obstacles caused by cultural differences is a difficult problem. Mythical element is a kind of cultural symbol, and it is often a difficult point in game localization projects. This dissertation takes League of Legends as an example, selects some texts with mythical elements in League of Legends as research objects, and discusses and analyze the processing strategies of localization teams. Mythical elements in electronic ga...
In this research, the researcher concerns with the video games translation study. That is the transl...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
The video game industry which originated in 1960s is now an important entertainment industry mostly ...
Game localization is a relatively new domain within Translation Studies and remains under-researche...
Localisation is the process of taking a product and adapting it to fit the culture in question. This...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
With the rapid development and great growth in popularity of video games, the video game industry ha...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Cultural adaptation and free translation strategies are more common to use within the field of video...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Video game industry has seen massive growth in the last two decades. With the booming prosperity, ma...
The relationship between censorship and game localization is a topic that has received substantial a...
Studies of Japanese translation are a common topic, and with good reason. There is extensive materia...
In this research, the researcher concerns with the video games translation study. That is the transl...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
The video game industry which originated in 1960s is now an important entertainment industry mostly ...
Game localization is a relatively new domain within Translation Studies and remains under-researche...
Localisation is the process of taking a product and adapting it to fit the culture in question. This...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
The article introduces a phenomenon of computer game as an emerging field in translation studies. Th...
With the rapid development and great growth in popularity of video games, the video game industry ha...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
Cultural adaptation and free translation strategies are more common to use within the field of video...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
From its humble beginning in the 1970s, the video games industry has flourished and become a world-w...
Video game industry has seen massive growth in the last two decades. With the booming prosperity, ma...
The relationship between censorship and game localization is a topic that has received substantial a...
Studies of Japanese translation are a common topic, and with good reason. There is extensive materia...
In this research, the researcher concerns with the video games translation study. That is the transl...
Nowadays video games are a global phenomenon, gaming is a widespread pastime in society and the digi...
The video game industry which originated in 1960s is now an important entertainment industry mostly ...