This project explores different qualities of user experience (UX) of gamification in design through conducting a design research study. Specifically, I am exploring how designers can improve the user experience of any project they work on by implementing gamified concepts or game design theories without invoking unethical designs such as addictive practices or forceful engagement.Bachelor of Fine Arts in Design Ar
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification typically refers to the use of game elements in a business context in order to change u...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
International audienceThrough this chapter, the authors aim at describing Gamification—the use of ga...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
With a growing importance of developing educational applications, this study attempts to assess the ...
During recent years, gamification has become a popular method of enriching information technologies....
For a long time, information systems have been designed to provide organizational utility, efficienc...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...
Gamification typically refers to the use of game elements in a business context in order to change u...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
International audienceThrough this chapter, the authors aim at describing Gamification—the use of ga...
Gamification is now a well-established technique in Human-Computer Interaction. However, research on...
This research studies gamification: the use of game design elements in non-game contexts. Gamificati...
With a growing importance of developing educational applications, this study attempts to assess the ...
During recent years, gamification has become a popular method of enriching information technologies....
For a long time, information systems have been designed to provide organizational utility, efficienc...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
Gamification is broadly defined as the use of game elements in non-game contexts. Its development wi...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Over the last decade gamification has been emerging as an engaging technology to promote learning. H...
Inspired by the engaging effects in video games, gamification aims at motivating people to show desi...
Gamification is a novel method to improve engagement, motivation, or participation in non-game conte...
Learner's motivation difficulties are recognized as a problem in diverse educational scenarios, reac...