This study investigates parasocial interaction and identification with media characters in cosplaying, an activity where fans dress up to look like media characters. The study also briefly examines the cosplay subculture in Singapore. The study is based on in-depth interviews with 25 cosplayers in Singapore as well as field observations of cosplay conventions in Singapore. It was found that parasocial interaction does not occur in isolation in cosplaying and occurs through an interplay of identities- that of the cosplayer’s identity outside of the cosplay (the real identity) and the identity of the media character being cosplayed (the virtual identity), producing a third identity (the projective identity). The projective identity serves...
In investigating the ways social actors experience and interact with mass media texts, I examine how...
This study aims to understand why cosplayers engage in cosplay by examining both their private and c...
The development of IT made development Japanese entertainment industry grow faster, include its pop ...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
Cosplay is one part of Japanese pop culture in the world, as well in Indonesia, and it has a lot of ...
This study examines the emerging cosplay subculture in Hong Kong. A quasi-ethnographic approach incl...
This study examines the emerging cosplay subculture in Hong Kong. A quasi-ethnographic approach incl...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
Cosplay is a poorly understood phenomenon related to popular culture. Currently, however, it is slow...
To examine cosplay (costume play) as performed by non-Japanese cosplayers, video interviews were con...
Today cosplay is a constant growing subculture of people dressing up in costumes of their favourite ...
This paper deals with how cosplayers in Singapore build and maintain boundaries among themselves and...
The cosplay, as a subculture, is a complex and stratified media and socio-cultural pheno...
Academic accounts of fan cultures usually focus on creative practices such as fan fiction, fan video...
Academic accounts of fan cultures usually focus on creative practices such as fan fiction, fan video...
In investigating the ways social actors experience and interact with mass media texts, I examine how...
This study aims to understand why cosplayers engage in cosplay by examining both their private and c...
The development of IT made development Japanese entertainment industry grow faster, include its pop ...
This thesis analyses the concept of cosplay by critically engaging earlier theories that have claime...
Cosplay is one part of Japanese pop culture in the world, as well in Indonesia, and it has a lot of ...
This study examines the emerging cosplay subculture in Hong Kong. A quasi-ethnographic approach incl...
This study examines the emerging cosplay subculture in Hong Kong. A quasi-ethnographic approach incl...
This study is centered around the subculture of cosplay. Cosplay - the amalgamation of the words cos...
Cosplay is a poorly understood phenomenon related to popular culture. Currently, however, it is slow...
To examine cosplay (costume play) as performed by non-Japanese cosplayers, video interviews were con...
Today cosplay is a constant growing subculture of people dressing up in costumes of their favourite ...
This paper deals with how cosplayers in Singapore build and maintain boundaries among themselves and...
The cosplay, as a subculture, is a complex and stratified media and socio-cultural pheno...
Academic accounts of fan cultures usually focus on creative practices such as fan fiction, fan video...
Academic accounts of fan cultures usually focus on creative practices such as fan fiction, fan video...
In investigating the ways social actors experience and interact with mass media texts, I examine how...
This study aims to understand why cosplayers engage in cosplay by examining both their private and c...
The development of IT made development Japanese entertainment industry grow faster, include its pop ...