New Game discusses the process and problems of creating the live action film of the same name. The report gives an analysis into how visual effects is produced, edited and composited.Bachelor of Fine Arts in Digital Animatio
Are you ready to play the game? This project aims to understand and incorporate the mechanical and ...
The power of today's motion capture technology has taken animated characters and special effects to ...
This report serves as a documentation of the process in creating the 3-D animated film: Horizon. The...
New Game discusses the process and problems of creating the live action film of the same name. The r...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
‘Token’ is a 4 minutes live-action with augmented reality visual effects film, exploring the techni...
This report outlines the art development process of the film ‘Bandwagon’. To present the novel worl...
From character artists to environment designers, animators to effects artists, and 3-D modelers to a...
Although the market for motion capture has been growing steadily in the live-action CG and game indu...
The Animation Game is an interactive presentation showcasing my creative project for my Motion Graph...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
The main objective of this report is to highlight the application of artificial intelligence techniq...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This report will be detailing the entire developmental process of the 2D animated mockumentary known...
Are you ready to play the game? This project aims to understand and incorporate the mechanical and ...
The power of today's motion capture technology has taken animated characters and special effects to ...
This report serves as a documentation of the process in creating the 3-D animated film: Horizon. The...
New Game discusses the process and problems of creating the live action film of the same name. The r...
The purpose of this thesis was to serve as an introduction and overview of video game animation; how...
‘Token’ is a 4 minutes live-action with augmented reality visual effects film, exploring the techni...
This report outlines the art development process of the film ‘Bandwagon’. To present the novel worl...
From character artists to environment designers, animators to effects artists, and 3-D modelers to a...
Although the market for motion capture has been growing steadily in the live-action CG and game indu...
The Animation Game is an interactive presentation showcasing my creative project for my Motion Graph...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
The main objective of this report is to highlight the application of artificial intelligence techniq...
This report will revolve around two things. What makes up a good facial rig, from an animators poin...
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinim...
This report will be detailing the entire developmental process of the 2D animated mockumentary known...
Are you ready to play the game? This project aims to understand and incorporate the mechanical and ...
The power of today's motion capture technology has taken animated characters and special effects to ...
This report serves as a documentation of the process in creating the 3-D animated film: Horizon. The...