Learning is the one of the most important mental function of human. It relies on the acquisition of different types of knowledge supported by perceived information. It leads to the development of new capacities, skills, values, understanding and preferences. Most educational systems around the world today are still very much focused on grades and ability to retain and regurgitate taught knowledge during exams. Creativity is often an undermined aspect in most educational system. Research in educational and cognitive psychology has revealed that learning is enhanced when information is dual coded in both visual and verbal modes. In practice, classroom use of visual learning techniques to achieve this dual coding effect is most often express...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
Technology is increasingly essential in engaging millennials. Over the past few decades, education p...
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (...
Abstract: This paper begins by presenting an overview of visualization in education, followed by two...
Multimedia learning and all its facets (e.g., E-Learning, M-Learning, X-Learning) offers promising t...
Advanced 3D virtual environment technology, similar to that used by the film and computer games indu...
The main objective of this paper is to provide clarity of concepts to the students in a real like en...
The use of digital technology in instruction is gaining momentum among educators. Educational simula...
The use of digital technology in instruction is gaining momentum among educators. Educational simula...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
Most people are more perceptive to the geometric rather than the symbolic representation of informat...
This paper will look at the use of innovative and advanced technology teaching methods to support th...
Humans rely heavily on their sense of vision and look at images in response to their need for inform...
ABSTRACT – This paper presents findings from a project for introducing virtual reality (VR) technolo...
There are concerns from higher education (HE) institutions and industry about the decline in standar...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
Technology is increasingly essential in engaging millennials. Over the past few decades, education p...
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (...
Abstract: This paper begins by presenting an overview of visualization in education, followed by two...
Multimedia learning and all its facets (e.g., E-Learning, M-Learning, X-Learning) offers promising t...
Advanced 3D virtual environment technology, similar to that used by the film and computer games indu...
The main objective of this paper is to provide clarity of concepts to the students in a real like en...
The use of digital technology in instruction is gaining momentum among educators. Educational simula...
The use of digital technology in instruction is gaining momentum among educators. Educational simula...
Moar's research seeks new uses for interactive technologies, focusing on how learners, particularly ...
Most people are more perceptive to the geometric rather than the symbolic representation of informat...
This paper will look at the use of innovative and advanced technology teaching methods to support th...
Humans rely heavily on their sense of vision and look at images in response to their need for inform...
ABSTRACT – This paper presents findings from a project for introducing virtual reality (VR) technolo...
There are concerns from higher education (HE) institutions and industry about the decline in standar...
Students who are mostly visual-spacial learners (i.e., who prefer to understand the world through th...
Technology is increasingly essential in engaging millennials. Over the past few decades, education p...
As the technology in computer graphics advances, Animated-Virtual Actors (AVAs) in Virtual Reality (...