In this paper, we outline how we have embraced the unique aesthetics of purposefully flawed photogrammetry and ambisonic sound to provide an impressionistic experience for a virtual heritage application. Over the last decade, photogrammetry has become particularly useful for 3D reconstruction in the context of virtual heritage applications. Although even inexperienced users can achieve impressive results, flawed reconstructions still occur when, for example insufficient data is being provided. Also, the capture of non-static objects, such as plants, presents manifold challenges. Usually, one would discard such imperfect reconstruction, but arguably such glitches embody a certain aesthetic, by telling a different story.Ministry of E...
Archaeological sites represent an important dimension of history and civilization. The aim of this w...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
echnology has come a long way in solving many of the early limitations of virtual reality (VR) and v...
The creation of realistic virtual environments of (almost) completely disappeared historical landsca...
In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (...
These paper present accurate reconstructions and virtual representations of buildings of cultural he...
Using 3D computer graphics technology, we are able to create virtual reconstructions of (almost comp...
Photogrammetry is promoted as a quick way to create realistic 3D models, while handheld 3D scanners ...
The research investigates digital landscape heritage. It focuses on the application of Virtual Reali...
The research aims to optimize a workflow of architecture documentation: starting from panoramic phot...
During the past years there has been the birth of significant projects about digitization and virtua...
Virtual Reality as applied to heritage representation has become an important technological developm...
Photogrammetry, the process of creating 3D digital models from a series of 2D photographs, has the p...
The use of different media from photography to virtual reality may provide a user with an extraordin...
Digital heritage projects are an important tool in safeguarding cultural heritage and making it avai...
Archaeological sites represent an important dimension of history and civilization. The aim of this w...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
echnology has come a long way in solving many of the early limitations of virtual reality (VR) and v...
The creation of realistic virtual environments of (almost) completely disappeared historical landsca...
In this paper, we propose a workflow for recreating places of cultural heritage in Virtual Reality (...
These paper present accurate reconstructions and virtual representations of buildings of cultural he...
Using 3D computer graphics technology, we are able to create virtual reconstructions of (almost comp...
Photogrammetry is promoted as a quick way to create realistic 3D models, while handheld 3D scanners ...
The research investigates digital landscape heritage. It focuses on the application of Virtual Reali...
The research aims to optimize a workflow of architecture documentation: starting from panoramic phot...
During the past years there has been the birth of significant projects about digitization and virtua...
Virtual Reality as applied to heritage representation has become an important technological developm...
Photogrammetry, the process of creating 3D digital models from a series of 2D photographs, has the p...
The use of different media from photography to virtual reality may provide a user with an extraordin...
Digital heritage projects are an important tool in safeguarding cultural heritage and making it avai...
Archaeological sites represent an important dimension of history and civilization. The aim of this w...
Computer graphics has become a popular way of interpreting past environments, for educational and en...
echnology has come a long way in solving many of the early limitations of virtual reality (VR) and v...