This paper explores the question: when faced with a fixed time-constraint, what impact does a process have on developers\u27 abilities to create effective educational games? In this paper, we discuss the process in which educational games are constructed and explore how different processes related to software development could impact those games, both from a product and process standpoint. The paper highlights how one of the authors used two different processes related to developing games, a design-based process versus a scrum framework with students in a course where they focused on developing educational games. With presenting data on evaluations of the products produced and surveys of the student experience, the paper aims to highlight h...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
This paper explores the question: when faced with a fixed time-constraint, what impact does a proces...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
Educational games (EG) as learning software have become more dominant in the educational industry an...
The use of agile methodologies for developing games has become very common. However, such methodolog...
Video game creation is one of the many sub-types of software development and poses both unique probl...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
The challenge when creating digital game-based learning applications is to simultaneously consider a...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Educational video games are becoming an increasingly popular alternative in the academic field. Howe...
Agile software development has ushered in major improvements to the development of software in the 2...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...
This paper explores the question: when faced with a fixed time-constraint, what impact does a proces...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
This paper reviews empirically grounded research on practices in game development with the intent to...
Educational games (EG) as learning software have become more dominant in the educational industry an...
The use of agile methodologies for developing games has become very common. However, such methodolog...
Video game creation is one of the many sub-types of software development and poses both unique probl...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
The challenge when creating digital game-based learning applications is to simultaneously consider a...
Game-based learning has dominantly embedded itself into a tool of education in the 21st century. In ...
Educational video games are becoming an increasingly popular alternative in the academic field. Howe...
Agile software development has ushered in major improvements to the development of software in the 2...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Recent research shows that gamification is a valuable tool to improve students’ learning effectivene...
Games are a type of vehicle with which society is changing at present-day. But how the games themsel...