Theories of spatial learning, such as those of Siegal and White (1975) and Piaget and Inhelder (1967) have considered active exploration of environments to be beneficial or essential for the development of specific spatial knowledge. Real world empirical research in the form of both laboratory experimental and broader environmental studies tends to support this suggestion, demonstrating that active exploration of an environment, in both children and adults, gives better spatial learning than passive experience. Based on these findings, the working hypothesis adopted in this thesis is that active exploration of a virtual environment (VE) would also result in better spatial learning than passive experience of the same VE. Also considered is t...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
Theories of spatial learning, such as those of Siegal and White (1975) and Piaget and Inhelder (1967...
Purpose: To examine the extent to which children’s spatial learning from a virtual environment (VE...
Children of 6–7, 7–8, and 8–9 years explored a virtual environment (VE) consisting of eight building...
Undergraduate students were asked to explore a single room virtual environment (VE) containing 6 o...
Active exploration is reportedly better than passive observation of spatial displacements in real en...
This article outlines experimental work investigating the way that people encode vertical as well as...
This article outlines experimental work investigating the way that people encode vertical as well as...
Active exploration is reportedly better than passive observation of spatial displacements in real en...
Virtual environments (VEs) have been used in a variety of forms (desktop, immersion, wide screen pro...
While active explorers in a real-world environment typically remember more about its spatial layout ...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...
Theories of spatial learning, such as those of Siegal and White (1975) and Piaget and Inhelder (1967...
Purpose: To examine the extent to which children’s spatial learning from a virtual environment (VE...
Children of 6–7, 7–8, and 8–9 years explored a virtual environment (VE) consisting of eight building...
Undergraduate students were asked to explore a single room virtual environment (VE) containing 6 o...
Active exploration is reportedly better than passive observation of spatial displacements in real en...
This article outlines experimental work investigating the way that people encode vertical as well as...
This article outlines experimental work investigating the way that people encode vertical as well as...
Active exploration is reportedly better than passive observation of spatial displacements in real en...
Virtual environments (VEs) have been used in a variety of forms (desktop, immersion, wide screen pro...
While active explorers in a real-world environment typically remember more about its spatial layout ...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
Previous work has examined whether immersive technologies can benefit learning in virtual environmen...
In nine experiments, computer generated three-dimensional environments were used to investigate the ...