The focus of sensemaking research is often on process and resources such as “schemas” and “frames”. Less attention has been paid to the conceptual structures that make up the schema or frame, or how visualisations can be designed to support users’ conceptual structures. In this chapter, we present an approach to gathering user requirements based on the conceptual structures that people are working with when making sense of a domain. We illustrate the approach with examples drawn from our own experience of designing, prototyping and testing an interactive visualisation tool for making sense of academic literature and of studies of sensemaking by lawyers and journalists. We discuss how to move from requirements to design, drawing on a classif...
Sensemaking has been defined as the process of building understanding when facing complex situations...
This work is an attempt to reconcile three separate but influential threads in study of sensemaking....
To address the question on how to enhance the design of user-artefact interaction at the initial sta...
This study investigates how people construct representations in sensemaking tasks and explores the d...
The purpose of this thesis is to improve our understanding of sensemaking process as a basis for bui...
This abstract describes the design of a sense-making tool that assists users to structure their con...
This paper describes a research proposal to investigate sense-making processes in complex situations...
Interest in sensemaking has recently gained prominence in human-computer interaction research. Effor...
n many everyday contexts people interact with information systems in order to make sense of a domain...
Sensemaking is a constant process of acquisition, reflection, and action. It is an action oriented c...
The purpose of this thesis is to improve our understanding of sensemaking process as a basis for bui...
This research seeks to advance our understanding of how visualisation can facilitate concept design....
The construction of knowledge representations during sensemaking resembles meaningful learning in wh...
Making sense of complex objects is difficult, and typically requires the use of external representat...
To address the question on how to enhance the design of user-artefact interaction at the initial sta...
Sensemaking has been defined as the process of building understanding when facing complex situations...
This work is an attempt to reconcile three separate but influential threads in study of sensemaking....
To address the question on how to enhance the design of user-artefact interaction at the initial sta...
This study investigates how people construct representations in sensemaking tasks and explores the d...
The purpose of this thesis is to improve our understanding of sensemaking process as a basis for bui...
This abstract describes the design of a sense-making tool that assists users to structure their con...
This paper describes a research proposal to investigate sense-making processes in complex situations...
Interest in sensemaking has recently gained prominence in human-computer interaction research. Effor...
n many everyday contexts people interact with information systems in order to make sense of a domain...
Sensemaking is a constant process of acquisition, reflection, and action. It is an action oriented c...
The purpose of this thesis is to improve our understanding of sensemaking process as a basis for bui...
This research seeks to advance our understanding of how visualisation can facilitate concept design....
The construction of knowledge representations during sensemaking resembles meaningful learning in wh...
Making sense of complex objects is difficult, and typically requires the use of external representat...
To address the question on how to enhance the design of user-artefact interaction at the initial sta...
Sensemaking has been defined as the process of building understanding when facing complex situations...
This work is an attempt to reconcile three separate but influential threads in study of sensemaking....
To address the question on how to enhance the design of user-artefact interaction at the initial sta...