Newly emergent 3D Virtual Learning Environments (VLEs), e.g. Second Life, are increasingly being utilised by many educational institutions and universities to deliver e-learning. This necessitates erection of virtual campuses to accommodate classes and sessions conducted within these worlds. However, sparse research exists that explores users’ satisfaction from buildings used within these 3DVLEs. Furthermore, no research exists that discusses contentment levels of users specifically towards 3D educational facilities, or users’ preferences and requirements from buildings’ different constructional and architectural design elements. This research investigates the presence of such impact of architectural features of 3D virtual educational build...
This research starts by establishing from literature the importance of architectural design elements...
The design of space as a container for social interaction is of central concern to architects. Incre...
One of the prominent practices currently associated with 3D virtual worlds, such as Second Life, is ...
Newly emergent 3D Virtual Learning Environments (VLEs), e.g. Second Life, are increasingly being uti...
While abundant research has been devoted to investigate successful learning prospects of 3D Virtual ...
Universities and educational institutions worldwide are currently becoming more dependent on deliver...
Evolving online virtual worlds are intensely being utilised as 3D Virtual Learning Environments (3D...
Numerous approaches are currently being adopted to efficiently utilize emergent 3D Virtual Worlds (V...
Three-dimensional Virtual Learning Environments (3D VLEs) have been increasingly recognised over the...
In this paper we provide a revised presentation of our investigation of how architectural digital de...
This research starts by establishing from literature the importance of architectural design elements...
This paper discusses the investigation of how architectural digital design elements of virtual world...
Universities and educational institutions worldwide are currently becoming more dependent on deliver...
This research starts by establishing from literature the importance of architectural design elements...
3D virtual worlds, such as Second Life, are increasingly being used for delivering e-learning for di...
This research starts by establishing from literature the importance of architectural design elements...
The design of space as a container for social interaction is of central concern to architects. Incre...
One of the prominent practices currently associated with 3D virtual worlds, such as Second Life, is ...
Newly emergent 3D Virtual Learning Environments (VLEs), e.g. Second Life, are increasingly being uti...
While abundant research has been devoted to investigate successful learning prospects of 3D Virtual ...
Universities and educational institutions worldwide are currently becoming more dependent on deliver...
Evolving online virtual worlds are intensely being utilised as 3D Virtual Learning Environments (3D...
Numerous approaches are currently being adopted to efficiently utilize emergent 3D Virtual Worlds (V...
Three-dimensional Virtual Learning Environments (3D VLEs) have been increasingly recognised over the...
In this paper we provide a revised presentation of our investigation of how architectural digital de...
This research starts by establishing from literature the importance of architectural design elements...
This paper discusses the investigation of how architectural digital design elements of virtual world...
Universities and educational institutions worldwide are currently becoming more dependent on deliver...
This research starts by establishing from literature the importance of architectural design elements...
3D virtual worlds, such as Second Life, are increasingly being used for delivering e-learning for di...
This research starts by establishing from literature the importance of architectural design elements...
The design of space as a container for social interaction is of central concern to architects. Incre...
One of the prominent practices currently associated with 3D virtual worlds, such as Second Life, is ...