This paper describes the introduction of the use of physical artefacts in the teaching of the undergraduate curriculum in the Department of Computer Science at Middlesex University. The rationale for the change is discussed, together with a description of the various technologies and the areas in which they were deployed. We conclude with a discussion of the outcomes of the work and the conclusions reached, prime amongst which are that the policy has been successful in motivating and engaging students, with a resultant improvement in student progression
Better methods for teaching computer science are needed. While no clear winner emerges in studies on...
The aim of this paper is to argue and demonstrate the use of a scriptable game-engine as a supportiv...
This article reports on the longitudinal development of a computer-programming course designed to me...
This paper describes the introduction of the use of physical artefacts in the teaching of the underg...
This paper describes the introduction of the use of physical artefacts in the teaching of the curric...
Policymakers and educators around the globe acknowledge the importance of computer science (CS) educ...
Computer science is becoming an increasingly important part of primary and secondary education. This...
Computer science proficiency continues to grow in importance, while the number of students entering ...
Computers are now a major tool in research and development in almost all scientific and technologica...
The introduction of the teaching of physical Human-Robot Interaction in a Bachelor curriculum of Com...
Students and teachers encounter new challenges as Nordic countries, and many other countries decided...
Computers are now a major tool in research and development in almost all scientific and technologica...
Abstract. This study compares the effect of using tangible robots to using visual representations fo...
We describe the experiences of three University projects that use a style of physical, non-computer ...
The use of digital technology in instruction is gaining momentum among educators. Educational simula...
Better methods for teaching computer science are needed. While no clear winner emerges in studies on...
The aim of this paper is to argue and demonstrate the use of a scriptable game-engine as a supportiv...
This article reports on the longitudinal development of a computer-programming course designed to me...
This paper describes the introduction of the use of physical artefacts in the teaching of the underg...
This paper describes the introduction of the use of physical artefacts in the teaching of the curric...
Policymakers and educators around the globe acknowledge the importance of computer science (CS) educ...
Computer science is becoming an increasingly important part of primary and secondary education. This...
Computer science proficiency continues to grow in importance, while the number of students entering ...
Computers are now a major tool in research and development in almost all scientific and technologica...
The introduction of the teaching of physical Human-Robot Interaction in a Bachelor curriculum of Com...
Students and teachers encounter new challenges as Nordic countries, and many other countries decided...
Computers are now a major tool in research and development in almost all scientific and technologica...
Abstract. This study compares the effect of using tangible robots to using visual representations fo...
We describe the experiences of three University projects that use a style of physical, non-computer ...
The use of digital technology in instruction is gaining momentum among educators. Educational simula...
Better methods for teaching computer science are needed. While no clear winner emerges in studies on...
The aim of this paper is to argue and demonstrate the use of a scriptable game-engine as a supportiv...
This article reports on the longitudinal development of a computer-programming course designed to me...