BackgroundYouth in the United States have low levels of cardiorespiratory fitness, a risk factor for childhood obesity. Lower levels of physical fitness for black and Hispanic youth contribute to health disparities. In this feasibility study, we examined active video games (AVGs) as a tool to improve fitness and attitudes toward physical activity during early adolescence.MethodA 6-week AVG program took place in a youth development program in a high-poverty neighborhood in New York City. Youth aged 10 to 15 years (50% overweight or obese) participated in 2 fitness tests and completed surveys that captured barriers to physical activity pre- and postintervention. Each week, participants played Wii Fit games for 30 minutes.ResultsParticipants i...
There is a lack of motivation in children and adolescents to do physical exercise and at the same ti...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure consti...
Objective - The aim of the current study was to evaluate the effects of and adherence to an active v...
Overweight and obese youth, who face increased risk of medical complications including heart disease...
Exergames, which are video games that require gross motor activity, are popular activities that prod...
Exergames, which are video games that require gross motor activity, are popular activities that prod...
Overweight and obese youth, who face increased risk of medical complications including heart disease...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The aim of our feasibility study was to examine the acceptability and utility of “Dance Dance Revolu...
Background: Exergames (i.e., video games that require gross motor activity) may provide intrinsicall...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
There is a lack of motivation in children and adolescents to do physical exercise and at the same ti...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure consti...
Objective - The aim of the current study was to evaluate the effects of and adherence to an active v...
Overweight and obese youth, who face increased risk of medical complications including heart disease...
Exergames, which are video games that require gross motor activity, are popular activities that prod...
Exergames, which are video games that require gross motor activity, are popular activities that prod...
Overweight and obese youth, who face increased risk of medical complications including heart disease...
(1) Background: Poor levels of physical fitness and motor skills are problems for today’s children. ...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
BACKGROUND: Excessive body weight, low physical activity and excessive sedentary time in youth are m...
Background: A population level increase in physical activity (PA) is critical to reduce obesity in y...
The aim of our feasibility study was to examine the acceptability and utility of “Dance Dance Revolu...
Background: Exergames (i.e., video games that require gross motor activity) may provide intrinsicall...
Background: Sedentary activities such as video gaming are independently associated with obesity. Act...
Increasing physical activity (PA) and reducing the time spent sedentary can favourably impact health...
There is a lack of motivation in children and adolescents to do physical exercise and at the same ti...
(1) Background: High levels of physical inactivity caused by sedentary digital screen leisure consti...
Objective - The aim of the current study was to evaluate the effects of and adherence to an active v...