INST: L_135The current research aimed to assess the relations between gaming disorder scale, motivation to play, the possible co-effect of the motivation on the players mental health. this study aims to both replica previous findings, but also to assess whether a co-appearance of both motivations might create a harsher and stronger effect. While taking into account different protective factors that might intervene
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
Online competitive practice of video games has recently known a significant worldwide expansion. How...
Anxiety and depression are the most prevalent mental health disorders among young adults, leading to...
Video gaming is an extremely popular leisure-time activity with more than two billion users worldwid...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Item does not contain fulltextVideo games are a common leisure activity enjoyed by millions across t...
Background and aims: The present systematic review and meta-analysis aimed to synthesize the availab...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Item does not contain fulltextIn order to enhance young people's motivation to participate in depres...
The gaming industry is growing larger every year. Video games are useful for many applications but a...
The objective of this study was to examine associations between problem video game use and psychopat...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential ps...
Self-determination theory states that motivation plays an important role in initiating, developing a...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
Online competitive practice of video games has recently known a significant worldwide expansion. How...
Anxiety and depression are the most prevalent mental health disorders among young adults, leading to...
Video gaming is an extremely popular leisure-time activity with more than two billion users worldwid...
Playing online games can become problematic and engender adverse consequences. Several psychological...
Item does not contain fulltextVideo games are a common leisure activity enjoyed by millions across t...
Background and aims: The present systematic review and meta-analysis aimed to synthesize the availab...
Gaming disorder (GD) is a new health condition still requiring a lot of evidence established around ...
Item does not contain fulltextIn order to enhance young people's motivation to participate in depres...
The gaming industry is growing larger every year. Video games are useful for many applications but a...
The objective of this study was to examine associations between problem video game use and psychopat...
This study aimed at determining whether motives and/or maladaptive cognitions would predict levels o...
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential ps...
Self-determination theory states that motivation plays an important role in initiating, developing a...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
While certain player vulnerabilities are known to increase risk of gaming disorder (GD), the topic o...
Online competitive practice of video games has recently known a significant worldwide expansion. How...
Anxiety and depression are the most prevalent mental health disorders among young adults, leading to...