Research into gaming disorder (GD) is dynamic and growing, generating multiple new research directions. The present narrative review covers important recent studies of GD between 2019 and 2021, and addresses the following topics: (1) conceptualization, assessment, and prevalence, (2) comparison of GD frameworks proposed by the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition, and the International Classification of Diseases 11th Revision, (3) clinical studies, (4) neurobiological studies, (5) gambling elements in video games, and (6) impacts of the COVID-19 pandemic on gaming and GD. The most important findings in these areas and study limitations are discussed, and future research directions are proposed
Introduction: The American Psychiatric Association introduced in Internet Gaming Disorder (IGD) in t...
In the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; A...
Internet Gaming Disorder [IGD] has recently received nomenclatural recognition from official medical...
In the latest (eleventh) revision of the International Classification of Diseases (ICD-11), the Worl...
Playing video games (online or offline) is not a recent phenomenon and for most people it is a leisu...
Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindranc...
Previous research on Gaming Disorder (GD) has highlighted key methodological and conceptual hindranc...
Background: Despite the growth in the number of studies on Gaming Disorders (GD), assessing the char...
Background and aims: Since the acceptance of Internet gaming disorder (IGD) as a "disorder due to ad...
Background: Despite the growth in the number of studies on Gaming Disorders (GD), assessing the char...
© 2020 The Author(s) The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 wa...
Abstract Background Internet gaming disorder (IGD) wa...
The American Psychiatric Association identified Internet Gaming Disorder as a new potential psychiat...
Diagnosing gaming disorder requires that mental health practitioners weigh in patient's values in an...
Background The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be...
Introduction: The American Psychiatric Association introduced in Internet Gaming Disorder (IGD) in t...
In the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; A...
Internet Gaming Disorder [IGD] has recently received nomenclatural recognition from official medical...
In the latest (eleventh) revision of the International Classification of Diseases (ICD-11), the Worl...
Playing video games (online or offline) is not a recent phenomenon and for most people it is a leisu...
Previous research on gaming disorder (GD) has highlighted key methodological and conceptual hindranc...
Previous research on Gaming Disorder (GD) has highlighted key methodological and conceptual hindranc...
Background: Despite the growth in the number of studies on Gaming Disorders (GD), assessing the char...
Background and aims: Since the acceptance of Internet gaming disorder (IGD) as a "disorder due to ad...
Background: Despite the growth in the number of studies on Gaming Disorders (GD), assessing the char...
© 2020 The Author(s) The inclusion of gaming disorder (GD) as an official diagnosis in the ICD-11 wa...
Abstract Background Internet gaming disorder (IGD) wa...
The American Psychiatric Association identified Internet Gaming Disorder as a new potential psychiat...
Diagnosing gaming disorder requires that mental health practitioners weigh in patient's values in an...
Background The recent paper by Aarseth et al. (2016) questioned whether problematic gaming should be...
Introduction: The American Psychiatric Association introduced in Internet Gaming Disorder (IGD) in t...
In the latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5; A...
Internet Gaming Disorder [IGD] has recently received nomenclatural recognition from official medical...