International audienceVirtual reality (VR) offers innovative perspectives in the field of visual impairment. The general and exploratory goal of this study was to investigate how well the patients performed a pointing task compared to normally-sighted controls. We also assessed whether the characteristics of patients’ scotoma correlated with their performance in our pointing task. Normally-sighted and visually impaired subjects participated in a head contingent task developed with PTVR (https://ptvr.inria.fr/). Subjects had to move their head to point with a head-contingent reticle at a static target in the virtual environment. Pointing had to be maintained for 2 seconds to be validated (a timeout occurred after 30 sec without valid pointin...
More and more researchers are acknowledging the significance of virtual environments for the study o...
Background and objective: Human field of regard (FOR) is an important concept that should be conside...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
Due to the increased popularity of virtual environment (VE) technology and its potential to develop ...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
International audienceMost of us do not know how a visually impaired person perceives and acts withi...
International audienceMost of us do not know how a visually impaired person perceives and acts withi...
Most of us do not know how a visually impaired person perceives and acts within theenvironment in ev...
More and more researchers are acknowledging the significance of virtual environments for the study o...
Background and objective: Human field of regard (FOR) is an important concept that should be conside...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
International audienceVirtual reality (VR) offers innovative perspectives in the field of visual imp...
Due to the increased popularity of virtual environment (VE) technology and its potential to develop ...
This paper presents a head-mounted virtual reality study that compared gaze, head, and controller po...
This paper examines and seeks to enhance gaze based pointing and interaction in virtual 3D environme...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
This paper contributes to the nascent body of literature on pointing performance in Virtual Environm...
This study investigated eye pointing in stereoscopic displays. Ten participants performed 18 tapping...
International audienceMost of us do not know how a visually impaired person perceives and acts withi...
International audienceMost of us do not know how a visually impaired person perceives and acts withi...
Most of us do not know how a visually impaired person perceives and acts within theenvironment in ev...
More and more researchers are acknowledging the significance of virtual environments for the study o...
Background and objective: Human field of regard (FOR) is an important concept that should be conside...
Two studies measured human performance in virtual environments, one for mid-air pointing and one for...