We extend the motion-planning-through-gadgets framework to several new scenarios involving various numbers of robots/agents, and analyze the complexity of the resulting motion-planning problems. While past work considers just one robot or one robot per player, most of our models allow for one or more locations to spawn new robots in each time step, leading to arbitrarily many robots. In the 0-player context, where all motion is deterministically forced, we prove that deciding whether any robot ever reaches a specified location is undecidable, by representing a counter machine. In the 1-player context, where the player can choose how to move the robots, we prove equivalence to Petri nets, EXPSPACE-completeness for reaching a specified locati...
This work considers the path planning problem for a team of identical robots evolving in a known env...
Consider the problem of planning collision-free motion of n objects movable through contact with a r...
This paper focuses on designing motion plans for a heterogeneous team of robots that has to cooperat...
We extend the motion-planning-through-gadgets framework to several new scenarios involving various n...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
We initiate a general theory for analyzing the complexity of motion planning of a single robot throu...
© Erik D. Demaine, Isaac Grosof, Jayson Lynch, and Mikhail Rudoy; licensed under Creative Commons Li...
2019-04-29Using multiple robots is important for search-and-rescue, mining, entertainment, and wareh...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
We provide a set of sufficient conditions to establish the completeness of an ensemble of motion pla...
Recent work has developed a theory of motion-planning gadgets, which are a useful tool for proving h...
Consider an agent traversing a graph of "gadgets", each with local state that changes with each trav...
Large teams of mobile robots have an unprecedented potential to assist humans in a number of roles r...
Abstract — We provide a set of sufficient conditions to es-tablish the completeness of an ensemble o...
Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot ...
This work considers the path planning problem for a team of identical robots evolving in a known env...
Consider the problem of planning collision-free motion of n objects movable through contact with a r...
This paper focuses on designing motion plans for a heterogeneous team of robots that has to cooperat...
We extend the motion-planning-through-gadgets framework to several new scenarios involving various n...
We begin a general theory for characterizing the computational complexity of motion planning of robo...
We initiate a general theory for analyzing the complexity of motion planning of a single robot throu...
© Erik D. Demaine, Isaac Grosof, Jayson Lynch, and Mikhail Rudoy; licensed under Creative Commons Li...
2019-04-29Using multiple robots is important for search-and-rescue, mining, entertainment, and wareh...
Thesis: Ph. D., Massachusetts Institute of Technology, Department of Electrical Engineering and Comp...
We provide a set of sufficient conditions to establish the completeness of an ensemble of motion pla...
Recent work has developed a theory of motion-planning gadgets, which are a useful tool for proving h...
Consider an agent traversing a graph of "gadgets", each with local state that changes with each trav...
Large teams of mobile robots have an unprecedented potential to assist humans in a number of roles r...
Abstract — We provide a set of sufficient conditions to es-tablish the completeness of an ensemble o...
Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot ...
This work considers the path planning problem for a team of identical robots evolving in a known env...
Consider the problem of planning collision-free motion of n objects movable through contact with a r...
This paper focuses on designing motion plans for a heterogeneous team of robots that has to cooperat...