This study aims to determine the effect of game-based learning media toward students’ learning achievement. The game-based learning media implemented during this study was Quizziz. This research design used a Non-equivalent control group design with Quasi Experiment method. The research sample comprised 20 students, ten from class XI MIPA 5 as an experimental class and ten from class XI MIPA 6 as a control class. The research instrument is a learning achievement test in the form of a pretest and posttest with as many as 15 questions numbers. Based on the game-based learning media analysis result, it shows that implementing learning using Quizizz game-based learning media is better than conventional learning methods. It can be seen from the ...
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran game educandy terha...
This research aims to determine the effect of using Games Board media on students' scientific litera...
The study aims: (1) produce educational media games, and (2) know the educational media game effecti...
In this neo culture technology, the role of technology and media, then becomes very large in the 21s...
This study aims to describe the preliminary analysis on the development of game media and see the st...
This study compared the effects of game-based learning and textbook on students achievement. A probl...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
AbstractIn education, many empirical studies have shown evidence that video games have the potential...
The success of teaching and learning activities is determined by one of the methods and media of lea...
In education, many empirical studies have shown evidence that video games have the potential to impr...
This study aims to determine the effect of Quizizz games on increasing motivation and social studies...
The experiential learning process is a relevant method used to enhance understanding of the field an...
ABSTRAKTujuan penelitian ini untuk mengetahui pemanfaatan media pembelajaran berbasis game edukasi t...
The purpose of this study was to determine the effect of using kahoot as a game-based learning mediu...
Mathematics is a subject that is seen by students as a difficult subject. This is due to monotonous ...
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran game educandy terha...
This research aims to determine the effect of using Games Board media on students' scientific litera...
The study aims: (1) produce educational media games, and (2) know the educational media game effecti...
In this neo culture technology, the role of technology and media, then becomes very large in the 21s...
This study aims to describe the preliminary analysis on the development of game media and see the st...
This study compared the effects of game-based learning and textbook on students achievement. A probl...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
AbstractIn education, many empirical studies have shown evidence that video games have the potential...
The success of teaching and learning activities is determined by one of the methods and media of lea...
In education, many empirical studies have shown evidence that video games have the potential to impr...
This study aims to determine the effect of Quizizz games on increasing motivation and social studies...
The experiential learning process is a relevant method used to enhance understanding of the field an...
ABSTRAKTujuan penelitian ini untuk mengetahui pemanfaatan media pembelajaran berbasis game edukasi t...
The purpose of this study was to determine the effect of using kahoot as a game-based learning mediu...
Mathematics is a subject that is seen by students as a difficult subject. This is due to monotonous ...
Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media pembelajaran game educandy terha...
This research aims to determine the effect of using Games Board media on students' scientific litera...
The study aims: (1) produce educational media games, and (2) know the educational media game effecti...