The purpose was to examine differences in physical activity levels of children (N = 24) with developmental disabilities in traditional adapted physical education activities compared with Nintendo Wii Fit active video gaming activities. Students' physical activity levels were monitored for one adapted physical education practicum session. Physical activity was measured via ActiGraph GT3X+ accelerometer. An dependent groups t-test was used to compare mean accelerometer activity counts per minute between the traditional adapted physical education activities condition and the Nintendo Wii Fit active video gaming condition. Cohen's delta (d) was calculated to provide an estimate of the size of the difference between groups. The difference betwee...
Abstract Background Many children are reported to have insufficient physical activity (PA) placing t...
Abstract. [Purpose] Motor control and muscle strength impairments are the prime reasons for motor be...
effect of active video gaming on children's physical activity, behavior preferences and body co...
Many students with Autism Spectrum Disorders (ASD) receive adapted or specially designed physical ed...
Our research indicated that 10–12-year-old children receiving two active Wii (Nintendo; Nintendo of...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Objective: This naturalistic study tests whether children receiving a new (to them) active video gam...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
This thesis evaluated energy levels, muscle activity, and upper limb kinematics during AVG play in c...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
To compare the energy expenditure of adolescent boys while playing the new generation active compute...
Our objective was to compare changes in game performance and intensity of heart rate (HR) between tw...
Abstract Background Many children are reported to have insufficient physical activity (PA) placing t...
Abstract. [Purpose] Motor control and muscle strength impairments are the prime reasons for motor be...
effect of active video gaming on children's physical activity, behavior preferences and body co...
Many students with Autism Spectrum Disorders (ASD) receive adapted or specially designed physical ed...
Our research indicated that 10–12-year-old children receiving two active Wii (Nintendo; Nintendo of...
Childhood obesity is a serious concern that requires the attention of the behavioral community. The ...
The primary objective of this pilot study was to evaluate the effect of active video games on childr...
Objective: This naturalistic study tests whether children receiving a new (to them) active video gam...
Physical literacy is the degree of fitness, behaviors, knowledge, and fundamental movement skills (a...
This thesis evaluated energy levels, muscle activity, and upper limb kinematics during AVG play in c...
This study sought to quantify the energy expenditure and physical activity associ-ated with playing ...
OBJECTIVE: This naturalistic study tests whether children receiving a new (to them) active video gam...
Background: Despite current physical activity (PA) guidelines, children spend an average of 1-3 hour...
To compare the energy expenditure of adolescent boys while playing the new generation active compute...
Our objective was to compare changes in game performance and intensity of heart rate (HR) between tw...
Abstract Background Many children are reported to have insufficient physical activity (PA) placing t...
Abstract. [Purpose] Motor control and muscle strength impairments are the prime reasons for motor be...
effect of active video gaming on children's physical activity, behavior preferences and body co...