People with intellectual disabilities often experience problems whenever they want to visit large indoor spaces such as shopping centers, hospitals, and cultural centers, as they might be not able to quickly navigate them and find the right place. Interactive message boards, signage systems, helpdesks, and other navigation aids may be useless to them, as they may not be able to read and understand navigation maps, or even communicate with strangers. This article presents a mobile game that trains indoor navigation skills of people with intellectual disabilities. The gameplay is based on user control of the movement of a game character along a route built in the space with several indoor objects. The goal of the game is to complete the route...
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sens...
ProbonoWorld is a system that allows mentally handicapped persons to safely train real-world situati...
This study attempts to design a mobile learning game for visually challenged children to improve the...
People with intellectual disabilities often experience problems whenever they want to visit large in...
In.line is a novel game based on a navigation system, called ARIANNA (pAth Recognition for Indoor As...
The research reported here is part of a larger project which seeks to combine serious games (or game...
The paper presents SMART VIEW a serious game developed with the aim of helping young people with mod...
People with intellectual disabilities have difficulties in reaching the World Health Organization's ...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
According to our findings, combining RouteMate location based platform with game based learning elem...
In this paper we analyze the process of designing and developing a Serious Game intended to train pe...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
Purpose - Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the ...
Games are widely considered effective educational tools. They have been profitably adopted to foster...
Serious Games, defined as a game in which education (in its various forms) is the primary goal rathe...
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sens...
ProbonoWorld is a system that allows mentally handicapped persons to safely train real-world situati...
This study attempts to design a mobile learning game for visually challenged children to improve the...
People with intellectual disabilities often experience problems whenever they want to visit large in...
In.line is a novel game based on a navigation system, called ARIANNA (pAth Recognition for Indoor As...
The research reported here is part of a larger project which seeks to combine serious games (or game...
The paper presents SMART VIEW a serious game developed with the aim of helping young people with mod...
People with intellectual disabilities have difficulties in reaching the World Health Organization's ...
Abstract Nowadays, the use of mobile devices is increasingly frequent. In many occasions they are u...
According to our findings, combining RouteMate location based platform with game based learning elem...
In this paper we analyze the process of designing and developing a Serious Game intended to train pe...
Learning, is both an emotional and cognitive process and according to researchers and teachers world...
Purpose - Virtual environments (VEs) that represent real spaces (RSs) give people who are blind the ...
Games are widely considered effective educational tools. They have been profitably adopted to foster...
Serious Games, defined as a game in which education (in its various forms) is the primary goal rathe...
The article analyses and discusses the use of Location Based Mobile Games to raise awareness on sens...
ProbonoWorld is a system that allows mentally handicapped persons to safely train real-world situati...
This study attempts to design a mobile learning game for visually challenged children to improve the...