Presence greatly affects user experience and comfort when using virtual reality (VR). Presence is often associated with personal factors such as sex differences and experience using the instrument. There is a research gap related to presence judging by several studies, so it is an interesting topic for further study. This research aims to identify the effect of sex differences and experience using VR on presence. This study used two approaches namely subjective indicators by employing an Igroup Presence Questionnaire (IPQ) and objective indicators in the form of heart rate (HR) and task scores. The study made use of Kruskal-Wallis and MANOVA to determine whether there is an effect of sex differences and experience in using VR on presence. T...
Virtual reality (VR) research in Kazakhstan started in 2005 with the launching of the first Kazakhst...
User experience is a critical component in the development of virtual environment systems and applic...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...
Presence greatly affects user experience and comfort when using virtual reality (VR). Presence is of...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
The present study assesses the usability of a desktop virtual reality system in the light of individ...
International audienceIn this study, we expand upon recent evidence that the motion of virtual chara...
Gaming using VR headsets is becoming increasingly popular; however, these displays can cause VR sick...
Driving simulators are routinely used by researchers to study driver behavior. However, (limited) pr...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Sense-of-presence (SOP) is an important aspect in our perception of a physical environment and has b...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Virtual reality (VR) research in Kazakhstan started in 2005 with the launching of the first Kazakhst...
User experience is a critical component in the development of virtual environment systems and applic...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...
Presence greatly affects user experience and comfort when using virtual reality (VR). Presence is of...
International audienceThe use of virtual reality in spatial cognition evaluation has been growing ra...
The present study assesses the usability of a desktop virtual reality system in the light of individ...
International audienceIn this study, we expand upon recent evidence that the motion of virtual chara...
Gaming using VR headsets is becoming increasingly popular; however, these displays can cause VR sick...
Driving simulators are routinely used by researchers to study driver behavior. However, (limited) pr...
Virtual Reality (VR) is starting to be used in psychological therapy around the world. However, a th...
Originality/Value -- Having a better understanding of the relation between human factors and feeling...
Sense-of-presence (SOP) is an important aspect in our perception of a physical environment and has b...
The effectiveness of virtual environments (VEs) has often been linked to the sense of presence repor...
Virtual reality (VR) research in Kazakhstan started in 2005 with the launching of the first Kazakhst...
User experience is a critical component in the development of virtual environment systems and applic...
Avatar-based virtual reality (VR) is becoming more prevalent in industry and educational settings. T...