Wearable technology and exergames are topics with a growing interest since the wide adoption of the Internet of Things and other technological advancements around machine to machine communication. Our paper extends on existing work that combines heart-rate readings through body sensors as a means of playing a game or interacting with a game in realtime and proposes a development framework for exergames that use physiological signals through wearable technology as player input and combine with the Internet of Things. Our focus is on producing single experiences, that directly embed the wearable technology into the gaming experience, using heart-rate as the sole form of input in our methodology. We analyse the applicability of our proposed fr...
Wearable devices such as smart watches, fitness bands, and other easily concealable sensors are beco...
2019 IEEE. The main focus of this project is to promote and encourage a healthy lifestyle through th...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
Wearable technology and exergames are topics with a growing interest since the wide adoption of the ...
Part 2: Interactive PostersInternational audienceMobile devices allow integration of different senso...
With many industrialized societies bearing the cost of an increasingly sedentary on the health of th...
Augmented reality (AR) and Internet of Things (IoT) are among the core technological elements of mod...
This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile ph...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...
Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising...
Gamification of exercise has become a popular topic due to its motivational and engagement effects, ...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a ...
We envision that diverse social exercising games, or exergames, will emerge, featuring much richer i...
This paper reports the design of a pervasive game for children to demonstrate the design vision of H...
Wearable devices such as smart watches, fitness bands, and other easily concealable sensors are beco...
2019 IEEE. The main focus of this project is to promote and encourage a healthy lifestyle through th...
In this paper we describe our experience using psycho physiological techniques to explore user exper...
Wearable technology and exergames are topics with a growing interest since the wide adoption of the ...
Part 2: Interactive PostersInternational audienceMobile devices allow integration of different senso...
With many industrialized societies bearing the cost of an increasingly sedentary on the health of th...
Augmented reality (AR) and Internet of Things (IoT) are among the core technological elements of mod...
This paper is concerned with utilizing the persuasive methodology of exergaming applied to mobile ph...
Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems...
Exergames are exercise-oriented games that offer opportunities to increase motivation for exercising...
Gamification of exercise has become a popular topic due to its motivational and engagement effects, ...
This thesis explores the use of heart rate as a biofeedback game mechanic control in combination wit...
The paper describes an innovative pervasive game which uses both GPS and heart-rate monitoring in a ...
We envision that diverse social exercising games, or exergames, will emerge, featuring much richer i...
This paper reports the design of a pervasive game for children to demonstrate the design vision of H...
Wearable devices such as smart watches, fitness bands, and other easily concealable sensors are beco...
2019 IEEE. The main focus of this project is to promote and encourage a healthy lifestyle through th...
In this paper we describe our experience using psycho physiological techniques to explore user exper...