IntroductionThe present study aimed to examine the effects of online game addiction on reduced academic achievement motivation, and the mediating role of learning engagement among Chinese college students to investigate the relationships between the three variables.MethodsThe study used convenience sampling to recruit Chinese university students to participate voluntarily. A total of 443 valid questionnaires were collected through the Questionnaire Star application. The average age of the participants was 18.77 years old, with 157 males and 286 females. Statistical analysis was conducted using SPSS and AMOS.Results(1) Chinese college students’ online game addiction negatively affected their behavioral, emotional, and cognitive engagement (t...
Playing online games is one of the most popular Internet activities of our time. With the widespread...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
[[abstract]]The Internet is a essential medium in contemporary life. Excessive or improper usage of ...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
This study aims to determine the relationship between self-regulated learning and online game addict...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
This thesis is about the effects of online game addiction on both Swedish and Chinese undergraduate ...
Video games are played by the vast majority of Americans between the ages of 2 and 17, with males sh...
Purpose: The widespread use of the Internet and the increasing of sophisticated production of online...
The objective of this research was to findout the effect of online gaming habits on student,s learni...
Student interest in learning has been declining due to the increasing number of distractions. Intere...
Nowadays, online game become a lifestyle toward young generations and tends to become addiction. Add...
Research has explored online users who are hooked on Internet applications such as chat rooms, web s...
Research into mobile game addiction has increased over the previous two decades. The purpose of this...
Playing online games is one of the most popular Internet activities of our time. With the widespread...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
[[abstract]]The Internet is a essential medium in contemporary life. Excessive or improper usage of ...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
The purpose of the study is to determine the students' online game habits and the relationship betwe...
This study aims to determine the relationship between self-regulated learning and online game addict...
This study is about the effect of playing various types of video games on the Universiti Malaysia Sa...
This thesis is about the effects of online game addiction on both Swedish and Chinese undergraduate ...
Video games are played by the vast majority of Americans between the ages of 2 and 17, with males sh...
Purpose: The widespread use of the Internet and the increasing of sophisticated production of online...
The objective of this research was to findout the effect of online gaming habits on student,s learni...
Student interest in learning has been declining due to the increasing number of distractions. Intere...
Nowadays, online game become a lifestyle toward young generations and tends to become addiction. Add...
Research has explored online users who are hooked on Internet applications such as chat rooms, web s...
Research into mobile game addiction has increased over the previous two decades. The purpose of this...
Playing online games is one of the most popular Internet activities of our time. With the widespread...
The aim of this study was to investigate the digital game addiction levels of the high school studen...
[[abstract]]The Internet is a essential medium in contemporary life. Excessive or improper usage of ...