This paper articulates some of the challenges for computer game development courses at university level. A typical course development of this type is described. The need to include creative methods alongside more formal software development methodologies as core elements of computer game education is proposed and placed within the context of an industry specific framework. The evolutionary nature of the computer game industry requires that computer game development programmes at university should be equally evolutionary and adaptable to change
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments,...
The utilization of games and its components in software building training isn’t new. In reality, the...
This paper presents a course in the design and implementation f computer games, offered as an upper-...
The Computer Game industry is big business, the demand for graduates is high, indeed there is a cont...
Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200
In the past 3-4 years there has been a significant interest in computer games in University and coll...
This paper reviews the teaching of computer games as an academic subject for students at university ...
This paper will present an ongoing project which is attempting to capture the ethos of game jam part...
From the days of Pong to 100 million dollar projects such as the Grand Theft Auto franchise, video g...
The computer game industry has exploded reaching sales of several billion dollars a year and, conseq...
This dissertation proposal begins with a discussion about how the education of game programmers was ...
In this paper, we introduce a multidisciplinary and multifaceted pedagogical approach to enhance gam...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this paper we will give a literature review related to game-based education, in the first place a...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments,...
The utilization of games and its components in software building training isn’t new. In reality, the...
This paper presents a course in the design and implementation f computer games, offered as an upper-...
The Computer Game industry is big business, the demand for graduates is high, indeed there is a cont...
Position paper for the ACM SIGGRAPH/Eurographics Computer Graphics Education Workshop 200
In the past 3-4 years there has been a significant interest in computer games in University and coll...
This paper reviews the teaching of computer games as an academic subject for students at university ...
This paper will present an ongoing project which is attempting to capture the ethos of game jam part...
From the days of Pong to 100 million dollar projects such as the Grand Theft Auto franchise, video g...
The computer game industry has exploded reaching sales of several billion dollars a year and, conseq...
This dissertation proposal begins with a discussion about how the education of game programmers was ...
In this paper, we introduce a multidisciplinary and multifaceted pedagogical approach to enhance gam...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
In this paper we will give a literature review related to game-based education, in the first place a...
Quality computer engineering education is integral to the recruitment, retention, and employment of ...
Rapid developments of the Electronic Entertainment - computer and video games, virtual environments,...
The utilization of games and its components in software building training isn’t new. In reality, the...
This paper presents a course in the design and implementation f computer games, offered as an upper-...