In recent years, several studies have highlighted the importance of a game-based learning, considering the game as a vehicle of learning and inclusion for pupils through motivation and engagement.In specific relation to the educational field, the interactive experience of the Escape Room overpasses mere entertaining purposes, rooting deep into knowledge, strategy, and skill fields.It can be considered as a tool to motivate learning, inclusion and, most of all, it allows students to achieve development of metacognitive, emotional, and social skills.Escape Room in teaching fields could then unveil multidisciplinary scenarios that can be connected to topics, specific knowledge and skills, disciplinary tools all heading towards the consolidatio...
Introduction. The term escape room has undergone a notable evolution in recent years, extending its ...
Educational escape rooms have emerged as an excellent active learning tool to improve student learni...
Escape games are an increasingly popular leisure activity involving a group of players completing ta...
In recent years, several studies have highlighted the importance of a game-based learning, consideri...
Educators are continually challenged to engage students in the learning process and implement active...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
Objectives: 1. Summarize the benefits of game-based learning. 2. Discover how game-based learning fa...
The global increase in recreational escape rooms has inspired teachers around the world to implement...
The paper deals with the need for didactic and technological educational innovations in digital educ...
Gamification is an active methodology that uses games as a stimulus for learning. Prior studies high...
Case studies report enthusiastically on the implementation of escape rooms in science education. Thi...
Escape rooms have been gaining popularity over the years. They provide activities suitable for peopl...
Following the recent shift from traditional didactic classroom models to the adoption of active lear...
Game-based learning is becoming increasingly popular in education. The playful experience especially...
The 21st century is one of evolution and change. The impact on education is now being felt at all...
Introduction. The term escape room has undergone a notable evolution in recent years, extending its ...
Educational escape rooms have emerged as an excellent active learning tool to improve student learni...
Escape games are an increasingly popular leisure activity involving a group of players completing ta...
In recent years, several studies have highlighted the importance of a game-based learning, consideri...
Educators are continually challenged to engage students in the learning process and implement active...
Implementing an escape room: A puzzling process Educators are continually challenged to engage st...
Objectives: 1. Summarize the benefits of game-based learning. 2. Discover how game-based learning fa...
The global increase in recreational escape rooms has inspired teachers around the world to implement...
The paper deals with the need for didactic and technological educational innovations in digital educ...
Gamification is an active methodology that uses games as a stimulus for learning. Prior studies high...
Case studies report enthusiastically on the implementation of escape rooms in science education. Thi...
Escape rooms have been gaining popularity over the years. They provide activities suitable for peopl...
Following the recent shift from traditional didactic classroom models to the adoption of active lear...
Game-based learning is becoming increasingly popular in education. The playful experience especially...
The 21st century is one of evolution and change. The impact on education is now being felt at all...
Introduction. The term escape room has undergone a notable evolution in recent years, extending its ...
Educational escape rooms have emerged as an excellent active learning tool to improve student learni...
Escape games are an increasingly popular leisure activity involving a group of players completing ta...