The presented project focuses on the situated support of informal and non-formal learning scenarios in ubiquitous learning environments by enabling learners to view, access, and interact with contextualized digital content presented in an ambient way. The project explores the characteristics of ubiquitous learning and deduces informational, interactional, and instructional aspects to focus on. In order to measure the effects of ambient information systems on learning a conceptual framework that acquires, channels, and delivers the information framed in the learning process is proposed. The project sets up to establish awareness for relevant information; examine the personal, social, and environmental sense-making process; and evaluate the s...
With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous lea...
Börner, D., Kalz, M., & Specht, M. (2010). A Conceptual Framework for Ambient Learning Displays. In ...
In this paper we describe a social learning game we implemented to evaluate various means of ubiquit...
The presented project focuses on the situated support of informal and non-formal learning scenarios ...
Börner, D. (2012). Ambient Learning Displays - Distributed Mixed Reality Information Mash-ups to sup...
Börner, D. (2010, 19-21 March). Ambient Learning Displays Distributed Mixed Reality Information Mas...
With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous lea...
With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous lea...
Keywords- ambient learning displays; ubiquitous learning support; research project. The presented re...
In this paper, we describe ongoing work focusing on the situated support of informal and non-formal ...
In this paper, we describe ongoing work focusing on the situated support of informal and non-formal ...
This paper describes the idea for a research project, focusing on information mash-ups to support aw...
Börner, D., Kalz, M., & Specht, M. (2011). Thinking outside the box – A vision of ambient learning d...
Emerging from pervasive and mobile technologies, ambient displays present information and media in t...
Emerging from pervasive and mobile technologies, ambient displays present information and media in t...
With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous lea...
Börner, D., Kalz, M., & Specht, M. (2010). A Conceptual Framework for Ambient Learning Displays. In ...
In this paper we describe a social learning game we implemented to evaluate various means of ubiquit...
The presented project focuses on the situated support of informal and non-formal learning scenarios ...
Börner, D. (2012). Ambient Learning Displays - Distributed Mixed Reality Information Mash-ups to sup...
Börner, D. (2010, 19-21 March). Ambient Learning Displays Distributed Mixed Reality Information Mas...
With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous lea...
With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous lea...
Keywords- ambient learning displays; ubiquitous learning support; research project. The presented re...
In this paper, we describe ongoing work focusing on the situated support of informal and non-formal ...
In this paper, we describe ongoing work focusing on the situated support of informal and non-formal ...
This paper describes the idea for a research project, focusing on information mash-ups to support aw...
Börner, D., Kalz, M., & Specht, M. (2011). Thinking outside the box – A vision of ambient learning d...
Emerging from pervasive and mobile technologies, ambient displays present information and media in t...
Emerging from pervasive and mobile technologies, ambient displays present information and media in t...
With a focus on the situated support of informal and non-formal learning scenarios in ubiquitous lea...
Börner, D., Kalz, M., & Specht, M. (2010). A Conceptual Framework for Ambient Learning Displays. In ...
In this paper we describe a social learning game we implemented to evaluate various means of ubiquit...