Educational electronic games and simulations (or simply educational eGames) engage players. They are attractive to awake and keep the focus of a user, and are useful for learning while covering learning objectives and playable goals. In eGames, feedback can improve learning and help the learner to take decisions about his strategy and it also encourages the learner’s motivation. However, too much feedback can in some situations lead to a weaker strategy by the learner to solve the problem presented, resulting in a lower performance. In this paper, we first show the relevance of eGames for learning and its relation with feedback. We introduce the need for appropriate feedback in order to get a better performance, but we also state that feedb...
This study investigated pedagogical agent (with/without) and feedback (explanatory/confrmatory) type...
This paper examines how primary aged children with reading difficulties attend to, understand and ac...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
Educational electronic games and simulations (or simply educational eGames) engage players. They are...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
Educational videogames can be designed to provide instructional feedback responsive to specific acti...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
Learning games now play a role in both formal and informal learning, including foundational skills s...
This thesis uses theory and experiments to study how an efficiency loss can be minimized in two type...
Digital game-based learning is a widespread trend in education. Nevertheless, many educational games...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
The COVID-19 situation accelerated the digital transformation in educational settings worldwide. Wit...
Feedback on game performance can be provided in many ways (e.g., cumulative points on game achieveme...
Video Games have become an integral part of many people’s lifestyles. They provide a means of inter...
This study investigated pedagogical agent (with/without) and feedback (explanatory/confrmatory) type...
This paper examines how primary aged children with reading difficulties attend to, understand and ac...
International audienceAlthough many studies have investigated the effects of digital game-based lear...
Educational electronic games and simulations (or simply educational eGames) engage players. They are...
This state of the art aims to look at factors that may influence feedback effectiveness in serious g...
Educational videogames can be designed to provide instructional feedback responsive to specific acti...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
Learning games now play a role in both formal and informal learning, including foundational skills s...
This thesis uses theory and experiments to study how an efficiency loss can be minimized in two type...
Digital game-based learning is a widespread trend in education. Nevertheless, many educational games...
Feedback is a critical aspect of optimised learning design, but there are few, if any, feedback mode...
The COVID-19 situation accelerated the digital transformation in educational settings worldwide. Wit...
Feedback on game performance can be provided in many ways (e.g., cumulative points on game achieveme...
Video Games have become an integral part of many people’s lifestyles. They provide a means of inter...
This study investigated pedagogical agent (with/without) and feedback (explanatory/confrmatory) type...
This paper examines how primary aged children with reading difficulties attend to, understand and ac...
International audienceAlthough many studies have investigated the effects of digital game-based lear...