People and society are getting more and more dependent on software since it increasingly determines our daily life activities, either in social or business contexts. With the increasing use of software, comes an increasing need for programmers that develop that software. Learning how to program is a complex process that goes beyond the learning of the syntax of a programming language. Students need to learn how to solve problems with computational thinking. Practicing logical reasoning and problem-solving are at the centre of the activities performed by programmers. Thus, the best way to learn computational thinking is by practicing a lot, and one of the most fun ways to do that is by using games.Gamification has demonstrated to be an effec...
Nowadays, programming has become a necessary skill to have because programming fuels computers which...
Computer Science has been getting increasingly popular due to various innovations and exciting possi...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
People and society are getting more and more dependent on software since it increasingly determines ...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Game-based learning is an emerging field that has become a part of university education and several ...
Learning computer programming is a difficult task for most students who start learning in this field...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
As video games are continuously growing in popularity and number of users, the academic community ha...
International audienceThis paper presents a design-based research which focuses on the design and th...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
In recent years, the popularity of Computing course has increased, and more students from different ...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Abstract The Wolves and Sheep game is an educational, multi-agent computer simulation for students o...
Game-based learning is a strategy where games are used as a challenge for students to learn and appl...
Nowadays, programming has become a necessary skill to have because programming fuels computers which...
Computer Science has been getting increasingly popular due to various innovations and exciting possi...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
People and society are getting more and more dependent on software since it increasingly determines ...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Game-based learning is an emerging field that has become a part of university education and several ...
Learning computer programming is a difficult task for most students who start learning in this field...
This study aimed to assess the impact of gamified educational resources on students’ motivation to l...
As video games are continuously growing in popularity and number of users, the academic community ha...
International audienceThis paper presents a design-based research which focuses on the design and th...
In this paper we present an approach for teaching and learning Computer Programming through Game pla...
In recent years, the popularity of Computing course has increased, and more students from different ...
AbstractOwing to their ease of engagement and motivational nature, especially for younger age groups...
Abstract The Wolves and Sheep game is an educational, multi-agent computer simulation for students o...
Game-based learning is a strategy where games are used as a challenge for students to learn and appl...
Nowadays, programming has become a necessary skill to have because programming fuels computers which...
Computer Science has been getting increasingly popular due to various innovations and exciting possi...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...