When humans gaze upon a scene, our brains rapidly combine several different types of locally ambiguous visual information to generate a globally consistent and unambiguous representation of Form-And-Color-And-DEpth, or FACADE. This state of affairs raises the question: What new computational principles and mechanisms are needed to understand how multiple sources of visual information cooperate automatically to generate a percept of 3-dimensional form? This chapter reviews some modeling work aimed at developing such a general-purpose vision architecture. This architecture clarifies how scenic data about boundaries, textures, shading, depth, multiple spatial scales, and motion can be cooperatively synthesized in real-time into a cohe...
Humans have a remarkable ability to determine three dimensional shape and depth from orderly changes...
Human visual perception is a fundamentally relational process: Lightness perception depends on lumin...
This article develops the FACADE theory of 3-D vision and figure-ground separation to explain data c...
A neural network theory of :3-D vision, called FACADE Theory, is described. The theory proposes a so...
A neural network theory of three-dimensional (3-D) vision, called FACADE theory, is described. The t...
This article applies a recent theory of 3-D biological vision, called FACADE Theory, to explain seve...
Previous models of stereopsis have concentrated on the task of binocularly matching left and right e...
This article develops the FACADE theory of three-dimensional (3-D) vision to simulate data concernin...
Visual processing can be divided into three stages--early, intermediate, and high level vision, whic...
A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D i...
Visual perception starts at the retina where light is converted into neural signals and these signal...
AbstractA neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textu...
A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D i...
Visual processing has often been divided into three stages—early, intermediate, and high level visio...
Human visual perception is a fundamentally relational process: Lightness perception depends on lumin...
Humans have a remarkable ability to determine three dimensional shape and depth from orderly changes...
Human visual perception is a fundamentally relational process: Lightness perception depends on lumin...
This article develops the FACADE theory of 3-D vision and figure-ground separation to explain data c...
A neural network theory of :3-D vision, called FACADE Theory, is described. The theory proposes a so...
A neural network theory of three-dimensional (3-D) vision, called FACADE theory, is described. The t...
This article applies a recent theory of 3-D biological vision, called FACADE Theory, to explain seve...
Previous models of stereopsis have concentrated on the task of binocularly matching left and right e...
This article develops the FACADE theory of three-dimensional (3-D) vision to simulate data concernin...
Visual processing can be divided into three stages--early, intermediate, and high level vision, whic...
A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D i...
Visual perception starts at the retina where light is converted into neural signals and these signal...
AbstractA neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textu...
A neural model is presented of how cortical areas V1, V2, and V4 interact to convert a textured 2D i...
Visual processing has often been divided into three stages—early, intermediate, and high level visio...
Human visual perception is a fundamentally relational process: Lightness perception depends on lumin...
Humans have a remarkable ability to determine three dimensional shape and depth from orderly changes...
Human visual perception is a fundamentally relational process: Lightness perception depends on lumin...
This article develops the FACADE theory of 3-D vision and figure-ground separation to explain data c...