To serve asynchronous requests using multicast, two categories of techniques, stream merging and periodic broadcasting have been proposed. For sequential streaming access where requests are uninterrupted from the beginning to the end of an object, these techniques are highly scalable: the required server bandwidth for stream merging grows logarithmically as request arrival rate, and the required server bandwidth for periodic broadcasting varies logarithmically as the inverse of start-up delay. However, sequential access is inappropriate to model partial requests and client interactivity observed in various streaming access workloads. This paper analytically and experimentally studies the scalability of multicast delivery under a non-sequent...
Continuous media applications over packet-switched networks are becoming more and more popular. Radi...
In traditional near-VOD (NVOD), the number of streams required is still high if the user delay goal ...
In recent years, with the fast development of resource capability of both the Internet and personal ...
To serve asynchronous requests using multicast, two categories of techniques--stream merging and per...
Previous research has developed a number of efficient protocols for streaming popular multimedia fil...
[[abstract]]Multicast communications is widely used by streaming video applications to reduce both s...
We consider the problem of delivering popular streaming media to a large number of asynchronous clie...
Recently proposed scalable on-demand streaming protocols have previously been evaluated using a syst...
"Delayed-multicast" is a novel transmission technique which uses internal nodes in the transmission ...
The access patterns of most information systems follow the 80/20 rules. That is, 80% of the requests...
This thesis considers the problem of delivering streaming media, on-demand, to potentially large num...
Multimedia streaming applications can consume a significant amount of server and network resources....
We formulate bandwidth maximization problems in multicasting streaming data. Multicasting is used t...
We formulate bandwidth maximization problems in multicasting streaming data. Multicasting is used to...
Scalable on-demand content delivery systems, designed to effectively handle increasing request rates...
Continuous media applications over packet-switched networks are becoming more and more popular. Radi...
In traditional near-VOD (NVOD), the number of streams required is still high if the user delay goal ...
In recent years, with the fast development of resource capability of both the Internet and personal ...
To serve asynchronous requests using multicast, two categories of techniques--stream merging and per...
Previous research has developed a number of efficient protocols for streaming popular multimedia fil...
[[abstract]]Multicast communications is widely used by streaming video applications to reduce both s...
We consider the problem of delivering popular streaming media to a large number of asynchronous clie...
Recently proposed scalable on-demand streaming protocols have previously been evaluated using a syst...
"Delayed-multicast" is a novel transmission technique which uses internal nodes in the transmission ...
The access patterns of most information systems follow the 80/20 rules. That is, 80% of the requests...
This thesis considers the problem of delivering streaming media, on-demand, to potentially large num...
Multimedia streaming applications can consume a significant amount of server and network resources....
We formulate bandwidth maximization problems in multicasting streaming data. Multicasting is used t...
We formulate bandwidth maximization problems in multicasting streaming data. Multicasting is used to...
Scalable on-demand content delivery systems, designed to effectively handle increasing request rates...
Continuous media applications over packet-switched networks are becoming more and more popular. Radi...
In traditional near-VOD (NVOD), the number of streams required is still high if the user delay goal ...
In recent years, with the fast development of resource capability of both the Internet and personal ...