We studied numerically the dynamics of colliding rigid bodies in a Newtonian fluid. The finite element method is used to solve the fluid-body interaction and the fluid motion is described in the Arbitrary-Lagrangian-Eulerian framework. To model the interactions between bodies, we consider a repulsive collision-avoidance model, defined by R. Glowinski in [1]. The main emphasis in this work is the generalization of this collision model to multiple rigid bodies of arbitrary shape. Our model first uses a narrow-band fast marching method to detect the set of colliding bodies. Then, collision forces and torques are computed for these bodies via a general expression, which does not depend on their shape. Numerical experiments examining the perform...
The issues surrounding collision of projectiles with structures has gained a high profile since the ...
The moving particle semi-implicit (MPS) method does not require grids for simulating fluid motions. ...
In this report, we describe models and algorithms designed to produce efficient and physically consi...
We consider the problem of moving rigid bodies in a Newtonian fluid. The fluid-solid problem is solv...
Abstract. The orientation of long bodies (one dimension is much prevailing upon the other two) in li...
The implementations of an updated body-fitted and a non body-fitted method to deal with the interact...
The article deals with the design and testing of a computational model for multi-body contact of def...
We present a new numerical method to handle fluid-rigid body interaction problems. The analysis is c...
The thesis describes the implementation of a numerical model that simulates the interaction between ...
The interaction problem of incompressible fluid and incompressible elastic material in the so-called...
A new formulation for two-dimensional fluid-rigid body interaction problems is developed. In particu...
We propose a new approach for collision modeling in physically based animation. Contrary to most cur...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
A new approach is developed for the general collision problem of two rigid body systems with constra...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
The issues surrounding collision of projectiles with structures has gained a high profile since the ...
The moving particle semi-implicit (MPS) method does not require grids for simulating fluid motions. ...
In this report, we describe models and algorithms designed to produce efficient and physically consi...
We consider the problem of moving rigid bodies in a Newtonian fluid. The fluid-solid problem is solv...
Abstract. The orientation of long bodies (one dimension is much prevailing upon the other two) in li...
The implementations of an updated body-fitted and a non body-fitted method to deal with the interact...
The article deals with the design and testing of a computational model for multi-body contact of def...
We present a new numerical method to handle fluid-rigid body interaction problems. The analysis is c...
The thesis describes the implementation of a numerical model that simulates the interaction between ...
The interaction problem of incompressible fluid and incompressible elastic material in the so-called...
A new formulation for two-dimensional fluid-rigid body interaction problems is developed. In particu...
We propose a new approach for collision modeling in physically based animation. Contrary to most cur...
A new paradigm for rigid body simulation is presented and analyzed. Current techniques for rigid bod...
A new approach is developed for the general collision problem of two rigid body systems with constra...
The object of this work is to create an easily extendible rigid body simulation engine. The engine w...
The issues surrounding collision of projectiles with structures has gained a high profile since the ...
The moving particle semi-implicit (MPS) method does not require grids for simulating fluid motions. ...
In this report, we describe models and algorithms designed to produce efficient and physically consi...