Actions in the real world have immediate sensory consequences. Mimicking these in digital environments is within reach, but technical constraints usually impose a certain latency (delay) between user actions and system responses. It is important to assess the impact of this latency on the users, ideally with measurement techniques that do not interfere with their digital experience. One such unobtrusive technique is electroencephalography (EEG), which can capture the users' brain activity associated with motor responses and sensory events by extracting event-related potentials (ERPs) from the continuous EEG recording. Here we exploit the fact that the amplitude of sensory ERP components (specifically, N1 and P2) reflects the degree to which...
In today's society, there is an increasing number of workplaces in virtual environments (VE). But, t...
Sensory suppression effects observed in electroencephalography (EEG) index successful predictions of...
It is important in a virtual auditory display (VAD) system to repro-duce not only static sound infor...
Waltemate T, Senna I, Hülsmann F, et al. The Impact of Latency on Perceptual Judgments and Motor Per...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...
Modern virtual reality (VR) technology has the promise to enable neuroscientists and psychologists t...
Abstract Sense of presence has been often explored in the context of virtual reality (VR) and immers...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
The brain-time account posits that the physical timing of sensory-evoked neural activity determines ...
Sensory suppression effects observed in electroencephalography (EEG) index successful predictions of...
Virtual reality environments offer great opportunities to study the performance of brain-computer in...
Temporal contiguity between an action and corresponding auditory feedback is crucial to the percepti...
Immersive audio technologies require personalized binaural synthesis through headphones to provide p...
This paper presents an experimental methodology exploring the effect of tracking latency on object r...
Virtual reality head mounted display (VR HMD) systems are increasingly utilised in combination with ...
In today's society, there is an increasing number of workplaces in virtual environments (VE). But, t...
Sensory suppression effects observed in electroencephalography (EEG) index successful predictions of...
It is important in a virtual auditory display (VAD) system to repro-duce not only static sound infor...
Waltemate T, Senna I, Hülsmann F, et al. The Impact of Latency on Perceptual Judgments and Motor Per...
Current virtual environments (VE) enable perceiving haptic stimuli to facilitate 3D user interaction...
Modern virtual reality (VR) technology has the promise to enable neuroscientists and psychologists t...
Abstract Sense of presence has been often explored in the context of virtual reality (VR) and immers...
Sense of presence has been often explored in the context of virtual reality (VR) and immersive visua...
The brain-time account posits that the physical timing of sensory-evoked neural activity determines ...
Sensory suppression effects observed in electroencephalography (EEG) index successful predictions of...
Virtual reality environments offer great opportunities to study the performance of brain-computer in...
Temporal contiguity between an action and corresponding auditory feedback is crucial to the percepti...
Immersive audio technologies require personalized binaural synthesis through headphones to provide p...
This paper presents an experimental methodology exploring the effect of tracking latency on object r...
Virtual reality head mounted display (VR HMD) systems are increasingly utilised in combination with ...
In today's society, there is an increasing number of workplaces in virtual environments (VE). But, t...
Sensory suppression effects observed in electroencephalography (EEG) index successful predictions of...
It is important in a virtual auditory display (VAD) system to repro-duce not only static sound infor...