IntroductionAggressive behaviour is a challenge for society. There continues to be considerable debate over whether the consumption of violent video games affects aggression, as violent video game content has become more accessible in recent years due to the growing use of online distribution platforms. Personality traits often linked to aggression, such as narcissism and self-esteem, have been considered in the context of violent video game play and their relationship with aggression.MethodsWe surveyed an international population of 166 game players on their personality traits and their three favourite video game choices, which were classified as violent or non-violent, using Pan European Game Information (PEGI) 16 and 18 ratings.ResultsWe...
This study examined whether males (N = 66) who play a violent video game (24: The Game) are more lik...
In the present study, I sought to further explore the relation between exposure to video game violen...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...
Many media outlets, researchers and organisations claim that violent video games can cause aggressio...
Many media outlets, researchers and organisations claim that violent video games can cause aggressio...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
In contrast to the effects of game content, violent video games have less been researched with regar...
In contrast to the effects of game content, violent video games have less been researched with regar...
The aim of this study was to examine the effects of violent video games on aggressive behaviour when...
The question as to what psychological effects violent video game content has on consumers has been t...
In this study, I sought to extend the body of research linking violent video games to increases in a...
In this chapter, we provide a brief review of the research investigating the connection between play...
The question as to what psychological effects violent video game content has on consumers has been t...
This study examined whether males (N = 66) who play a violent video game (24: The Game) are more lik...
In the present study, I sought to further explore the relation between exposure to video game violen...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...
Many media outlets, researchers and organisations claim that violent video games can cause aggressio...
Many media outlets, researchers and organisations claim that violent video games can cause aggressio...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
There is ongoing scientific and public interest in whether playing violent video games (VVGs) increa...
In contrast to the effects of game content, violent video games have less been researched with regar...
In contrast to the effects of game content, violent video games have less been researched with regar...
The aim of this study was to examine the effects of violent video games on aggressive behaviour when...
The question as to what psychological effects violent video game content has on consumers has been t...
In this study, I sought to extend the body of research linking violent video games to increases in a...
In this chapter, we provide a brief review of the research investigating the connection between play...
The question as to what psychological effects violent video game content has on consumers has been t...
This study examined whether males (N = 66) who play a violent video game (24: The Game) are more lik...
In the present study, I sought to further explore the relation between exposure to video game violen...
In this study, we investigated the extent to which adolescents who spend time playing violent video ...