Purpose – The purpose of this study is to survey the landscape of online collections of digital games. Design/methodology/approach – First, the study identifies existing sites hosting collections and criteria that make a collection valuable for research, then it reports on sites that fit the criteria and analyzes trends. Findings – Most sites provide simple binary downloads, but some choose encapsulation. Common metadata terms consistently include genre, year of release and publisher. Most sites claim the right to provide their collections as “abandonware,” but remove games if they are asked to. Research limitations/implications – This study was conducted using a very limited subcategory of digital games, which could be expanded in other st...
As higher education begins to take games and gaming seriously, academic libraries will begin to buil...
Videogames are one of the most popular forms of entertainment both internationally and in the UK tod...
In this chapter, I provide a survey of a large number of historical video games released between 198...
It is now 50 years since the development of the first computer game but despite the proliferation of...
It is 50 years since the development of the first computer game and digital games now have an unprec...
Over the past half-century video games have become a significant part of our cultural environment, i...
This paper describes an interview and observation-based study on the practices of communities of gam...
Digital games have become an increasingly visible and popular leisure activity in the 21st century. ...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Digital games are major part of popular culture. They are also an important part of the history of p...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Digital games have become a popular form of media entertainment. However, it remains unclear whether...
Digital games have become a part of daily life for people in recent years. they have the capacity of...
As higher education begins to take games and gaming seriously, academic libraries will begin to buil...
Videogames are one of the most popular forms of entertainment both internationally and in the UK tod...
In this chapter, I provide a survey of a large number of historical video games released between 198...
It is now 50 years since the development of the first computer game but despite the proliferation of...
It is 50 years since the development of the first computer game and digital games now have an unprec...
Over the past half-century video games have become a significant part of our cultural environment, i...
This paper describes an interview and observation-based study on the practices of communities of gam...
Digital games have become an increasingly visible and popular leisure activity in the 21st century. ...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Digital games are major part of popular culture. They are also an important part of the history of p...
The goal of this thesis was to discuss the way digitally distributed games are kept available as cul...
Computer games are now a significant cultural phenomenon, and a significant artistic output of human...
Computer games, like other digital media, are extremely vulnerable to long-term loss, yet little wor...
Digital games have become a popular form of media entertainment. However, it remains unclear whether...
Digital games have become a part of daily life for people in recent years. they have the capacity of...
As higher education begins to take games and gaming seriously, academic libraries will begin to buil...
Videogames are one of the most popular forms of entertainment both internationally and in the UK tod...
In this chapter, I provide a survey of a large number of historical video games released between 198...