Many recent practical and theoretical breakthroughs focus on adversarial team multi-player games (ATMGs) in ex ante correlation scenarios. In this setting, team members are allowed to coordinate their strategies only before the game starts. Although there existing algorithms for solving extensive-form ATMGs, the size of the game tree generated by the previous algorithms grows exponentially with the number of players. Therefore, how to deal with large-scale zero-sum extensive-form ATMGs problems close to the real world is still a significant challenge. In this paper, we propose a generic multi-player transformation algorithm, which can transform any multi-player game tree satisfying the definition of AMTGs into a 2-player game tree, such tha...
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zer...
A team game is a non–cooperative normal–form game in which some teams of players play against others...
The leading approach for solving large imperfect-information games is automated abstraction followed...
Computational game theory has many applications in the modern world in both adversarial situations a...
The study of finding the equilibrium for multiplayer games is challenging. This paper focuses on com...
Efficiently computing Nash Equilibria (NEs) for multiplayer games is still an open challenge in comp...
We provide, to the best of our knowledge, the first computational study of extensive-form adversaria...
We focus on the problem of finding an optimal strategy for a team of players that faces an opponent ...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
Developing scalable solution algorithms is one of the central problems in computational game theory....
A team game is a non-cooperative normal-form game in which some teams of players play against others...
Game playing in artificial intelligence (AI) has produced effective algorithms enabling a computer t...
This work studies the behaviors of two competing teams in a discrete environment, where the team-lev...
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing...
In this paper, we introduce a two-player zero-sum framework between a trainable \emph{Solver} and a ...
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zer...
A team game is a non–cooperative normal–form game in which some teams of players play against others...
The leading approach for solving large imperfect-information games is automated abstraction followed...
Computational game theory has many applications in the modern world in both adversarial situations a...
The study of finding the equilibrium for multiplayer games is challenging. This paper focuses on com...
Efficiently computing Nash Equilibria (NEs) for multiplayer games is still an open challenge in comp...
We provide, to the best of our knowledge, the first computational study of extensive-form adversaria...
We focus on the problem of finding an optimal strategy for a team of players that faces an opponent ...
A team game is a non-cooperative normal-form game in which some teams of players play against others...
Developing scalable solution algorithms is one of the central problems in computational game theory....
A team game is a non-cooperative normal-form game in which some teams of players play against others...
Game playing in artificial intelligence (AI) has produced effective algorithms enabling a computer t...
This work studies the behaviors of two competing teams in a discrete environment, where the team-lev...
The Team-maxmin equilibrium prescribes the optimal strategies for a team of rational players sharing...
In this paper, we introduce a two-player zero-sum framework between a trainable \emph{Solver} and a ...
Much of the work on opponent modeling for game tree search has been unsuccessful. In two-player, zer...
A team game is a non–cooperative normal–form game in which some teams of players play against others...
The leading approach for solving large imperfect-information games is automated abstraction followed...