This article discusses a case study combining the qualitative analysis of documents and videofootage. The data was collected during a short collaborative task within an ideation phase with9-10 year old pupils customizing a store-bought t-shirt. The combination of video and document analysis allows tracing back the emergence of some of the kernel ideas visible in prototypes and final designs. The analysis also shows that the pupils in the case study have developed a pool of ideas during several collaborative phases that they could draw back on for their final designs. The close observation of both verbal and embodied dialogue in video analysis shows that the individual, simultaneous and conjoint handling of materials in an exploratory way -–...
In the design studio, within educational contexts, sketching, model-making and prototyping of tangib...
With an interest in learning that is set in collaborative situations, the data session presents exce...
This paper explores ways in which data collected during designerly activity in a Secondary Design an...
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a pr...
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a pr...
Material and embodied practices are an intrinsic part of craft and design education. This article re...
The aim of this article is to describe the embodied interaction between the teacher and students in ...
Research shows the benefits of collaborative design activity by teachers are that in their conversat...
In engineering education there has been a growing interest that the curriculum should include collab...
The use of video analysis in Design-Based Research (DBR) seems to be promising, because the quality ...
The purpose of this study was to analyze five student teams’ (Grade 7) co-design processes that invo...
In this study, we examined maker‐centred learning from an epistemic perspective, highlighting the ag...
The present investigation aimed to analyze the collaborative making processes and ways of organizing...
This paper presents the strategies employed by Indian middle-school students working in groups to id...
Design dialogue with clients, including potential users of the design, is a crucial element of desig...
In the design studio, within educational contexts, sketching, model-making and prototyping of tangib...
With an interest in learning that is set in collaborative situations, the data session presents exce...
This paper explores ways in which data collected during designerly activity in a Secondary Design an...
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a pr...
Co-invention projects in elementary school engage pupils in complex, open-ended design tasks in a pr...
Material and embodied practices are an intrinsic part of craft and design education. This article re...
The aim of this article is to describe the embodied interaction between the teacher and students in ...
Research shows the benefits of collaborative design activity by teachers are that in their conversat...
In engineering education there has been a growing interest that the curriculum should include collab...
The use of video analysis in Design-Based Research (DBR) seems to be promising, because the quality ...
The purpose of this study was to analyze five student teams’ (Grade 7) co-design processes that invo...
In this study, we examined maker‐centred learning from an epistemic perspective, highlighting the ag...
The present investigation aimed to analyze the collaborative making processes and ways of organizing...
This paper presents the strategies employed by Indian middle-school students working in groups to id...
Design dialogue with clients, including potential users of the design, is a crucial element of desig...
In the design studio, within educational contexts, sketching, model-making and prototyping of tangib...
With an interest in learning that is set in collaborative situations, the data session presents exce...
This paper explores ways in which data collected during designerly activity in a Secondary Design an...